Networking N2–N6, and a fully C-free toolchain

Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.

Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
  compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
  entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
  extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().

C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
  programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
  parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.

Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-29 15:08:23 +03:00
parent 96d01e45ab
commit bca8f126fc
67 changed files with 24066 additions and 9309 deletions

View file

@ -109,9 +109,26 @@ fn parse_interp(raw: ptr) -> Node {
return acc
}
# emit E(field: v, ...) — shared by the statement form and the expression form.
# As an expression it yields a cancellable event's cancelled flag (0/1); a
# non-cancellable event yields 0.
fn parse_emit() -> Node {
pi = pi + 1; let n = node(S_EMIT); n.s = eat_id()
let r = node(E_REC)
eat_op("("); skipnl()
while not is_op(")") {
let fi = node(E_FINIT); fi.s = eat_id(); eat_op(":"); fi.a = expr(); push(r.kids, fi)
skipnl(); if is_op(",") { pi = pi + 1; skipnl() }
}
eat_op(")")
n.a = r
return n
}
fn p_primary() -> Node {
let t = toks[pi]
if t.kind == TK_INTERP { pi = pi + 1; return parse_interp(t.text) }
if t.kind == TK_ID and (t.text == "emit") and (toks[pi + 1].kind == TK_ID) { return parse_emit() }
if t.kind == TK_INT { let n = node(E_INT); n.ival = t.ival; pi = pi + 1; return n }
if t.kind == TK_FLOAT { let n = node(E_FLOAT); n.ival = t.ival; pi = pi + 1; return n }
if t.kind == TK_STR { let n = node(E_STR); n.s = t.text; pi = pi + 1; return n }
@ -253,16 +270,35 @@ fn stmt() -> Node {
push(n.kids, s); sidx = sidx + 1 }
eat_op("}"); return n
}
# `emit E(...)` fires an event, but a bare `emit(...)` is an ordinary call
# (the compiler dogfoods a function named `emit`), so require an event name.
if (t.text == "emit") and (toks[pi + 1].kind == TK_ID) { return parse_emit() }
if (t.text == "become") { pi = pi + 1; let n = node(S_BECOME); n.s = eat_id(); return n }
if (t.text == "despawn") { pi = pi + 1; let n = node(S_DESPAWN); n.a = expr(); return n }
if (t.text == "enable") or (t.text == "disable") {
var en = 0; if (t.text == "enable") { en = 1 }
pi = pi + 1; let n = node(S_TOGGLE); n.ival = en; n.s = eat_id() # `enable P on e` / `disable Model` / `disable Handler`
pi = pi + 1; let n = node(S_TOGGLE); n.ival = en
if is_id("layer") { pi = pi + 1; n.ty = "layer"; n.s = eat_id(); note_toggled_layer(n.s); return n } # enable/disable layer L
n.s = eat_id() # `enable P on e` / `disable Model` / `disable Handler`
if is_id("on") { pi = pi + 1; n.a = expr() } # property on an entity
return n
}
if (t.text == "attach") { # attach P on e [{ field: val, ... }]
pi = pi + 1; let n = node(S_ATTACH); n.s = eat_id()
if not is_id("on") { perr("attach needs 'on <entity>'") }
pi = pi + 1; n.a = expr()
if is_op("{") { n.b = record() } # optional field overrides (same-line)
return n
}
if (t.text == "detach") { # detach P on e
pi = pi + 1; let n = node(S_DETACH); n.s = eat_id()
if not is_id("on") { perr("detach needs 'on <entity>'") }
pi = pi + 1; n.a = expr()
return n
}
if (t.text == "break") { pi = pi + 1; return node(S_BREAK) }
if (t.text == "continue") { pi = pi + 1; return node(S_CONTINUE) }
if (t.text == "cancel") { pi = pi + 1; return node(S_CANCEL) } # veto a cancellable event
if (t.text == "match") {
pi = pi + 1; let n = node(S_MATCH); n.a = expr(); skipnl(); eat_op("{")
while true {
@ -337,23 +373,42 @@ fn parse_one_decl() -> void {
var qspec: Node = null
var onspawn_model: ptr = null
var ondespawn_model: ptr = null
var ondespawn_reason: ptr = null # @OnDespawn(M, reason: r) — LC1 teardown reason binding
var onattach_prop: ptr = null
var ondetach_prop: ptr = null
var onenable_prop: ptr = null
var ondisable_prop: ptr = null
var on_event: ptr = null # @On(Event) — a compile-time event listener
var is_public = false # @Public — promote a lifecycle hook to an event
var hook_phase: ptr = null # @OnStart / @OnQuit override the phase
var is_sync_prop = false # @Sync property P — every field replicates (NETWORKING N2)
var is_owned = false # @Owned model M — entities carry a network owner (N3)
var role: ptr = null # @Server / @Predicted — a handler's network role (N5)
var remote_dir: ptr = null # @ToServer / @ToClients — a remote event's direction (N4)
while is_op("@") {
pi = pi + 1; let a = eat_id() # collect a leading @annotation
if (a == "export") { is_export = true }
else { if (a == "Public") { is_public = true } # @Public hook promotion
else { if (a == "On") { eat_op("("); on_event = eat_id(); eat_op(")") } # @On(Event) listener
else { if (a == "Queries") { qspec = parse_queries_anno() } # @Queries(these: [...], on: ...)
else { if (a == "OnSpawn") { eat_op("("); onspawn_model = eat_id(); eat_op(")") }
else { if (a == "OnDespawn") { eat_op("("); ondespawn_model = eat_id(); eat_op(")") }
else { if (a == "OnDespawn") { eat_op("("); ondespawn_model = eat_id()
if is_op(",") { pi = pi + 1; eat_id(); eat_op(":"); ondespawn_reason = eat_id() } # , reason: r
eat_op(")") }
else { if (a == "OnAttach") { eat_op("("); onattach_prop = eat_id(); eat_op(")") }
else { if (a == "OnDetach") { eat_op("("); ondetach_prop = eat_id(); eat_op(")") }
else { if (a == "OnEnable") { eat_op("("); onenable_prop = eat_id(); eat_op(")") }
else { if (a == "OnDisable") { eat_op("("); ondisable_prop = eat_id(); eat_op(")") }
else { if (a == "OnStart") { hook_phase = "Start" } # boot
else { if (a == "OnQuit") { hook_phase = "OnQuit" } # shutdown
else { if (a == "Sync") { is_sync_prop = true } # @Sync property (N2)
else { if (a == "Owned") { is_owned = true } # @Owned model (N3)
else { if (a == "Server") { role = "server" } # @Server handler (N5)
else { if (a == "Predicted") { role = "predicted" } # @Predicted handler (N5)
else { if (a == "ToServer") { remote_dir = "toserver" } # @ToServer event (N4)
else { if (a == "ToClients") { remote_dir = "toclients" } # @ToClients event (N4)
else { if is_op("(") { var d = 0 # any other @anno(args) — parsed and skipped
while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } } } } } } } } } } }
while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } } } } } } } } } } } } } } } } } } } }
skipnl()
}
if is_id("import") { pi = pi + 1
@ -364,16 +419,47 @@ fn parse_one_decl() -> void {
return
}
if is_id("enum") { push(prog, parse_enum()); return }
if is_id("property") { push(prog, parse_component()); return }
if is_id("model") { push(prog, parse_archetype()); return }
if is_id("event") {
let ev = parse_event()
if (remote_dir != null) { ev.ty = remote_dir } # N4: a directional remote event (RPC)
register_event(ev); return
}
if is_id("property") {
let c = parse_component()
if is_sync_prop { var fi = 0; while fi < len(c.kids) { c.kids[fi].ival = 1; fi = fi + 1 } } # N2: mark every field replicable
push(prog, c); return
}
if is_id("model") {
let m = parse_archetype()
if is_owned { m.ival = 1 } # N3: this model's entities carry a network owner
push(prog, m); return
}
if is_id("scene") { parse_scene(); return } # layers push handlers into prog; scene -> g_scenes
if is_id("handler") {
let h = parse_system()
if (onspawn_model != null) { register_onspawn(onspawn_model, h.a); return } # spawn hook
if (ondespawn_model != null) { register_ondespawn(ondespawn_model, h.a); return } # despawn hook
if (onattach_prop != null) { register_onattach(onattach_prop, h.a); return } # attach hook
if (onenable_prop != null) { register_onenable(onenable_prop, h.a); return } # enable hook
if (ondisable_prop != null) { register_ondisable(ondisable_prop, h.a); return } # disable hook
if (hook_phase != null) { h.ty = hook_phase } # @OnStart/@OnQuit
if (role != null) { if (role == "server") { h.ival = 1 } else { h.ival = 2 } } # N5: @Server=1 / @Predicted=2
if (on_event != null) { register_onlisten(on_event, h.a); return } # @On(Event) listener
if (onspawn_model != null) {
register_onspawn(onspawn_model, h.a) # spawn hook
if is_public { ensure_event(`model_{onspawn_model}_spawn`, false) } # @Public -> model_<M>_spawn
return
}
if (ondespawn_model != null) {
register_ondespawn(ondespawn_model, h.a, ondespawn_reason) # despawn hook
if is_public { ensure_event(`model_{ondespawn_model}_despawn`, true) } # @Public -> model_<M>_despawn (with reason)
return
}
if (onattach_prop != null) { register_onattach(onattach_prop, h.a); if is_public { ensure_event(`prop_{onattach_prop}_attach`, false) }; return } # -> prop_<P>_attach
if (ondetach_prop != null) { register_ondetach(ondetach_prop, h.a); if is_public { ensure_event(`prop_{ondetach_prop}_detach`, false) }; return } # -> prop_<P>_detach
if (onenable_prop != null) { register_onenable(onenable_prop, h.a); if is_public { ensure_event(`prop_{onenable_prop}_enable`, false) }; return } # -> prop_<P>_enable
if (ondisable_prop != null) { register_ondisable(ondisable_prop, h.a); if is_public { ensure_event(`prop_{ondisable_prop}_disable`, false) }; return } # -> prop_<P>_disable
if (hook_phase != null) { # @OnStart/@OnQuit
h.ty = hook_phase
if is_public { # -> program_start / program_quit
if (hook_phase == "Start") { ensure_event_empty("program_start") }
else { ensure_event_empty("program_quit") }
}
}
if (qspec != null) { # @Queries wraps the body in its S_QUERY
qspec.a = h.a
let wrap = node(N_BLOCK); push(wrap.kids, qspec); h.a = wrap
@ -421,8 +507,15 @@ fn parse_program() -> void {
g_onspawn = new []Node
g_ondespawn = new []Node
g_onattach = new []Node
g_ondetach = new []Node
g_onenable = new []Node
g_ondisable = new []Node
g_scenes = new []Node
g_scene_count = 0
g_start_scene = 0
g_events = new []Node
g_onlisten = new []Node
g_toggled_layers = new []ptr
loaded_paths = new []ptr
skipnl()
g_game_name = "Ludic"