Networking N2–N6, and a fully C-free toolchain
Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.
Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().
C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.
Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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67 changed files with 24066 additions and 9309 deletions
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@ -5,41 +5,39 @@
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# ./tools/build-tools.sh --test build, then run tools/test-tools.sh
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# ./tools/build-tools.sh --install also symlink both into ~/.local/bin
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#
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# Both binaries are plain C with no dependencies, same as the compiler. They
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# share the lexer and vocabulary in tools/ludic-tools/ludic_syntax.h, so a
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# keyword added there reaches every editor at once.
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# Both binaries are written in Ludic (tools/ludic-tools/fmt.ludic, lsp.ludic) and
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# compiled by the Ludic compiler itself — no C is compiled. clang only assembles
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# the emitted LLVM IR, the same floor the compiler stands on. The vocabulary the
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# grammar/lexer share still lives in tools/ludic-tools/ludic_syntax.h (data, read
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# by check-vocabulary.py); the tools carry their own copy of it in Ludic.
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set -e
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cd "$(dirname "$0")/.."
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CC="${LUDIC_CC:-clang}"
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CFLAGS="-O2 -Wall -Wno-unused-function"
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SRC=tools/ludic-tools
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OUT=build
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mkdir -p "$OUT"
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build_one() {
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local name="$1" main="$2"
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local newest
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# rebuild when any header or the entry point is newer than the binary
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if [ -x "$OUT/$name" ]; then
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newest=$(find "$SRC" -name '*.h' -o -name "$(basename "$main")" | while read -r f; do
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[ "$f" -nt "$OUT/$name" ] && echo new
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done) || true
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if [ -z "$newest" ]; then echo "$name: up to date"; return; fi
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# the Ludic compiler, assembled from the checked-in IR seed (C-free)
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if [ ! -x "$OUT/ludicc" ] || [ selfhost/ludicc.seed.ll -nt "$OUT/ludicc" ]; then
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echo "cc: selfhost/ludicc.seed.ll -> $OUT/ludicc (from the IR seed, no C compiler)"
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$CC selfhost/ludicc.seed.ll -o "$OUT/ludicc"
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fi
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build_ludic() {
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local name="$1" src="$2"
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if [ -x "$OUT/$name" ] && [ ! "$src" -nt "$OUT/$name" ] && [ ! "$OUT/ludicc" -nt "$OUT/$name" ]; then
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echo "$name: up to date"; return
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fi
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echo "cc: $main -> $OUT/$name"
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$CC $CFLAGS "$main" -o "$OUT/$name"
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echo "ludicc: $src -> $OUT/$name (Ludic -> LLVM IR -> binary, no C)"
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"$OUT/ludicc" "$src" --emit-llvm -o "$OUT/$name.ll" >/dev/null 2>&1 \
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&& $CC -O2 "$OUT/$name.ll" -o "$OUT/$name" \
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&& rm -f "$OUT/$name.ll" || { echo "build failed: $name"; exit 1; }
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}
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build_one ludic-fmt "$SRC/ludic_fmt_main.c"
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build_one ludic-lsp "$SRC/ludic_lsp.c"
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# The language server shells out to the compiler for real diagnostics, so having
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# it around is most of the value.
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if [ ! -x "$OUT/ludicc" ]; then
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echo "note: $OUT/ludicc not built yet — run ./build.sh for compiler diagnostics"
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fi
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build_ludic ludic-fmt "$SRC/fmt.ludic"
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build_ludic ludic-lsp "$SRC/lsp.ludic"
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# VS Code needs the grammar inside its own extension directory, so it gets a
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# copy. A copy that can drift is the whole failure mode this toolchain is built
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