ludic.ui: a select matches a number as a number (its text was made every frame per select); the fired-event queue's lists made with room; ludic.inventory: the counts made at full length at once
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 57 additions and 10 deletions
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@ -147,12 +147,12 @@ export state UiState {
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lc_prev_unmounts: []UiAct = new []UiAct
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lc_prev_envs: []UiEnv = new []UiEnv
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nt_list: []UiNative = new []UiNative
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nt_sp_nodes: []UiNode = new []UiNode # native.ludic: the queue's spare, swapped while it runs
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nt_sp_names: []string = new []string
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nt_sp_vals: []Val = new []Val
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nt_q_nodes: []UiNode = new []UiNode
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nt_q_names: []string = new []string
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nt_q_vals: []Val = new []Val
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nt_sp_nodes: []UiNode = nt_nodes__new() # native.ludic: the queue's spare, swapped while it runs;
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nt_sp_names: []string = nt_names__new() # each list is made with room for a busy frame's events
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nt_sp_vals: []Val = nt_vals__new()
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nt_q_nodes: []UiNode = nt_nodes__new()
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nt_q_names: []string = nt_names__new()
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nt_q_vals: []Val = nt_vals__new()
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fr_hover: []string = new []string
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fr_hover_sp: []string = new []string
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fr_press_key: string = ""
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