ludic.i18n: a key with holes inside another key's hole survives - an argument's own 31s and 27s are escaped with 27 and the decoder splits on the unescaped ones (trf(k"a", trf(k"b", x))); keys_test holds it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 00:32:23 +03:00
parent f0cf85943f
commit bdda22cb2e
5 changed files with 77 additions and 30 deletions

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# keyed_args.ludic - a key's arguments as the decoder reads them: unescaped, looked up while still English, a count
# an argument as it was handed in: each 27 before a 27 or a 31 taken off
@alloc_ok("a key made into text (a cache miss): an argument that held a key with holes")
function kr_unescape(s: string) -> string {
var esc = false
for i in 0 .. len(s) { if s[i] == I18N_ESC { esc = true } }
if not esc { return s }
let buf = buffer(len(s))
var n = 0
var i = 0
while i < len(s) {
if s[i] == I18N_ESC and i + 1 < len(s) { i += 1 }
buf[n] = s[i]
n += 1
i += 1
}
return text_of(buf, n)
}
# an argument with letters in it (not a number, a time, a sign): while the game still hands English
# into a key's holes (until its code and data are keys, phase 26.9), it gets the old English lookup
function kr_words(s: string) -> bool {
for i in 0 .. len(s) { if (s[i] >= 65 and s[i] <= 90) or (s[i] >= 97 and s[i] <= 122) { return true } }
return false
}
# a count written as decimal digits (a leading - allowed); anything else is 0
function kr_int(s: string) -> int {
var v = 0
var neg = false
for i in 0 .. len(s) {
if i == 0 and s[i] == 45 { neg = true } else if s[i] >= 48 and s[i] <= 57 { v = v * 10 + (s[i] - 48) }
}
if neg { return -v }
return v
}