ludic.compass, inventory, shop, base, things: the compass's lists are state defaults and push through kept_push; the pack clears in place; setup, bind and load paths say so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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13 changed files with 26 additions and 12 deletions
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@ -2,10 +2,6 @@
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# capture is open the marks go to whoever is listening instead, whatever the tier.
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# a frame's list and marks are the state's own, emptied and reused rather than made again
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export function compass_begin(compass_st: mut CompassState) -> void {
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if compass_st.cmp_list == null {
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compass_st.cmp_list = new []CompassMark
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compass_st.cmp_back = new []CompassMark
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}
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List.clear(compass_st.cmp_list)
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compass_st.cmp_used = 0
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}
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@ -14,11 +10,11 @@ export function compass_begin(compass_st: mut CompassState) -> void {
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export function compass_mark(compass_st: mut CompassState, x: float, z: float, icon: int, colour: int, tier: int, prio: int, label: string) -> void {
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if compass_st.cmp_list == null { compass_begin(compass_st) }
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if compass_st.cmp_capturing {
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push(compass_st.cmp_caught, cmp_catch(compass_st, x, z, icon, colour, tier, prio, label))
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kept_push(compass_st.cmp_caught, cmp_catch(compass_st, x, z, icon, colour, tier, prio, label))
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return
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}
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if CompassWorld.tier() < tier { return }
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push(compass_st.cmp_list, cmp_take(compass_st, x, z, icon, colour, tier, prio, label))
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kept_push(compass_st.cmp_list, cmp_take(compass_st, x, z, icon, colour, tier, prio, label))
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}
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# highest priority first, the providers' order kept within one; then the cap
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@ -28,7 +24,7 @@ export function compass_end(compass_st: mut CompassState) -> void {
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List.clear(out)
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for p in 0 .. 3 {
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let want = COMPASS_TRACKED - p
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for i in 0 .. len(compass_st.cmp_list) { if cmp_band(compass_st.cmp_list[i].prio) == want and len(out) < compass_st.cmp_cap { push(out, compass_st.cmp_list[i]) } }
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for i in 0 .. len(compass_st.cmp_list) { if cmp_band(compass_st.cmp_list[i].prio) == want and len(out) < compass_st.cmp_cap { kept_push(out, compass_st.cmp_list[i]) } }
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}
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compass_st.cmp_back = compass_st.cmp_list
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compass_st.cmp_list = out
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@ -24,8 +24,8 @@ export open registry CompassProviders of CompassProvider as COMPASS_FROM
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export state CompassState {
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cmp_cap: int = 64
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cmp_list: []CompassMark = null # this frame's, sorted and culled
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cmp_back: []CompassMark = null # the list the sort fills, then swapped with cmp_list
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cmp_list: []CompassMark = new []CompassMark # this frame's, sorted and culled
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cmp_back: []CompassMark = new []CompassMark # the list the sort fills, then swapped with cmp_list
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cmp_pool: []CompassMark = cmp_pool__new() # a frame's marks, made with the state and reused: Ludic frees nothing
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cmp_used: int = 0
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cmp_capturing: bool = false
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@ -1,6 +1,7 @@
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# radar.ludic - the radar's tiers: a range for each compass tier (0 is no radar), which marks it
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# shows, and where each falls on a unit disc with ahead at the top
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@alloc_ok("at start: the radar's rings, once")
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export function compass_config_radar(compass_st: mut CompassState, ranges: []float, from_tier: int) -> void {
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compass_st.cmp_ranges = new []float
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for i in 0 .. len(ranges) { push(compass_st.cmp_ranges, ranges[i]) }
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