ludic.ui: lss_text frees the stripped sheet only when lss_strip made one - a sheet without a comment comes back as src itself since b307118, and freeing it aborted the game at start
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 4 additions and 2 deletions
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@ -30,9 +30,11 @@ function lss_file(ui_st: mut UiState, src: string, path: string) -> UiFile {
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@alloc_ok("a stylesheet being read: once per component class (uc_load)")
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function lss_text(ui_st: mut UiState, f: UiFile, src: string) -> void {
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let err = new []string
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let body = lss_strip(src) # always a copy of its own (lss_strip joins its pieces)
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let body = lss_strip(src) # a copy of its own, unless src had no comment (then src itself)
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lss_block(ui_st, f, body, null, err)
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unsafe { free(body) } # every rule, selector and value read from it is a copy
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if lss_has_comment(src) { # else lss_strip handed src itself back, the caller's to keep
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unsafe { free(body) } # every rule, selector and value read from it is a copy
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}
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@alloc_ok("only when a template is wrong: a broken screen, never a working one")
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for i in 0 .. len(err) { ui_err(ui_st, `{f.path}: <style> {err[i]}`) }
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unsafe { free(err) }
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