refactor(runtime,packages,examples): named constants, package enums, idiom sweep
- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`) - ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk" for every build stat); Stats.base uses stats_field_name - ludic.shooter: compare aim modes and fire patterns with AimMode.* and WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y - ludic.npcai: DecisionMade / brain_set_state use AiState.* - examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and BACKDROP named; strings.ludic header says what it prints - whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only), `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every ```ludic fence reformatted with the fixed formatter (whitespace only) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@ -14,7 +14,7 @@ program Numeric {
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if Huge.str(Huge.add(Huge.from(1000000000), Huge.from(1))) == "1.00e9" { print(6) } # +1 negligible
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if Huge.cmp(Huge.from(1000000000), Huge.from(1000000)) == 1 { print(7) }
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if Huge.exp(Huge.mul(Huge.from(1000000), Huge.from(1000000))) == 12 { print(8) }
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if Huge.str(Huge.from(0 - 42)) == "-4.20e1" { print(9) }
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if Huge.str(Huge.from(-42)) == "-4.20e1" { print(9) }
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if Huge.str(Huge.from(0)) == "0" { print(10) }
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# --- Angle: wrapping radians (built on the deterministic Math.*) ---
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