refactor(runtime,packages,examples): named constants, package enums, idiom sweep
- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`) - ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk" for every build stat); Stats.base uses stats_field_name - ludic.shooter: compare aim modes and fire patterns with AimMode.* and WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y - ludic.npcai: DecisionMade / brain_set_state use AiState.* - examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and BACKDROP named; strings.ludic header says what it prints - whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only), `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every ```ludic fence reformatted with the fixed formatter (whitespace only) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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103 changed files with 1256 additions and 1252 deletions
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@ -24,8 +24,8 @@ namespace Prefs {
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internal function find(key: pointer) -> int {
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var i = 0
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while i < prefs_n { if prefs_names[i] == key { return i }; i = i + 1 }
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return 0 - 1
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while i < prefs_n { if prefs_names[i] == key { return i }; i += 1 }
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return -1
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}
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export function get(key: pointer, fallback: int) -> int {
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@ -49,7 +49,7 @@ namespace Prefs {
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if prefs_n >= PREFS_MAX { return }
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i = prefs_n
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prefs_names[i] = key
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prefs_n = prefs_n + 1
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prefs_n += 1
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}
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prefs_vals[i] = value
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}
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@ -71,18 +71,18 @@ namespace Prefs {
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# digits after `=` on one line -> an int (a leading '-' negates)
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internal function parse_line(buf: pointer, from: int, to: int) -> void {
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var eq = from
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while (eq < to) and (buf[eq] != 61) { eq = eq + 1 } # '='
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while (eq < to) and (buf[eq] != '=') { eq += 1 } # '='
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if eq >= to { return }
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let key = bytes(eq - from + 1)
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var k = 0
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while k < eq - from { key[k] = buf[from + k]; k = k + 1 }
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while k < eq - from { key[k] = buf[from + k]; k += 1 }
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key[eq - from] = 0
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var v = 0
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var neg = false
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var p = eq + 1
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if (p < to) and (buf[p] == 45) { neg = true; p = p + 1 } # '-'
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while (p < to) and (buf[p] >= 48) and (buf[p] <= 57) { v = v * 10 + (buf[p] - 48); p = p + 1 }
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if neg { v = 0 - v }
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if (p < to) and (buf[p] == '-') { neg = true; p += 1 } # '-'
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while (p < to) and (buf[p] >= '0') and (buf[p] <= '9') { v = v * 10 + (buf[p] - 48); p += 1 }
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if neg { v = -v }
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set(key, v)
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}
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@ -94,15 +94,15 @@ namespace Prefs {
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var start = 0
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var i = 0
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while buf[i] != 0 {
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if buf[i] == 10 { parse_line(buf, start, i); start = i + 1 } # newline
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i = i + 1
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if buf[i] == '\n' { parse_line(buf, start, i); start = i + 1 } # newline
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i += 1
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}
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if i > start { parse_line(buf, start, i) }
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}
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internal function write_text(f: pointer, s: pointer) -> void {
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var n = 0
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while s[n] != 0 { n = n + 1 }
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while s[n] != 0 { n += 1 }
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file_write(f, s, n)
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}
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@ -114,7 +114,7 @@ namespace Prefs {
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var i = 0
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while i < prefs_n {
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write_text(f, `{prefs_names[i]}={string(prefs_vals[i])}\n`)
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i = i + 1
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i += 1
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}
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file_close(f)
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}
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