refactor(runtime,packages,examples): named constants, package enums, idiom sweep

- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and
  byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`)
- ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk"
  for every build stat); Stats.base uses stats_field_name
- ludic.shooter: compare aim modes and fire patterns with AimMode.* and
  WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y
- ludic.npcai: DecisionMade / brain_set_state use AiState.*
- examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and
  BACKDROP named; strings.ludic header says what it prints
- whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only),
  `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every
  ```ludic fence reformatted with the fixed formatter (whitespace only)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-05 01:12:26 +03:00
parent e3e1bc7784
commit bf36bc8a8f
103 changed files with 1256 additions and 1252 deletions

View file

@ -52,13 +52,13 @@ function fx_sparks(x: int, y: int, color: int, count: int) -> void {
if fx_sn >= FX_MAX_SPARKS { return }
fx_sx[fx_sn] = x
fx_sy[fx_sn] = y
fx_svx[fx_sn] = rt_rng_range(0 - FX_SPARK_SPEED, FX_SPARK_SPEED)
fx_svy[fx_sn] = rt_rng_range(0 - FX_SPARK_SPEED, FX_SPARK_SPEED)
fx_svx[fx_sn] = rt_rng_range(-FX_SPARK_SPEED, FX_SPARK_SPEED)
fx_svy[fx_sn] = rt_rng_range(-FX_SPARK_SPEED, FX_SPARK_SPEED)
fx_slife[fx_sn] = FX_SPARK_LIFE + rt_rng_range(0, FX_SPARK_LIFE_JITTER)
fx_scolor[fx_sn] = color
fx_ssize[fx_sn] = 1 + rt_rng_range(0, 2)
fx_sn = fx_sn + 1
i = i + 1
fx_sn += 1
i += 1
}
}
@ -70,7 +70,7 @@ function fx_number(x: int, y: int, value: int, color: int) -> void {
fx_nvalue[fx_nn] = value
fx_nlife[fx_nn] = FX_NUMBER_LIFE
fx_ncolor[fx_nn] = color
fx_nn = fx_nn + 1
fx_nn += 1
}
function fx_clear() -> void { fx_sn = 0; fx_nn = 0 }
@ -95,16 +95,16 @@ function fx_tick() -> void {
if not fx_ready { return }
var i = 0
while i < fx_sn {
fx_sx[i] = fx_sx[i] + fx_svx[i]
fx_sy[i] = fx_sy[i] + fx_svy[i]
fx_slife[i] = fx_slife[i] - 1
if fx_slife[i] <= 0 { fx_drop_spark(i) } else { i = i + 1 }
fx_sx[i] += fx_svx[i]
fx_sy[i] += fx_svy[i]
fx_slife[i] -= 1
if fx_slife[i] <= 0 { fx_drop_spark(i) } else { i += 1 }
}
i = 0
while i < fx_nn {
fx_nlife[i] = fx_nlife[i] - 1
if fx_nlife[i] % 2 == 0 { fx_ny[i] = fx_ny[i] - 1 }
if fx_nlife[i] <= 0 { fx_drop_number(i) } else { i = i + 1 }
fx_nlife[i] -= 1
if fx_nlife[i] % 2 == 0 { fx_ny[i] -= 1 }
if fx_nlife[i] <= 0 { fx_drop_number(i) } else { i += 1 }
}
}
@ -114,11 +114,11 @@ function fx_draw() -> void {
var i = 0
while i < fx_sn {
rt_fill_rect(fx_sx[i], fx_sy[i], fx_ssize[i], fx_ssize[i], fx_scolor[i])
i = i + 1
i += 1
}
i = 0
while i < fx_nn {
rt_text_int(fx_nx[i] - 4, fx_ny[i] - 10, fx_nvalue[i], fx_ncolor[i], 1)
i = i + 1
i += 1
}
}