refactor(runtime,packages,examples): named constants, package enums, idiom sweep
- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`) - ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk" for every build stat); Stats.base uses stats_field_name - ludic.shooter: compare aim modes and fire patterns with AimMode.* and WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y - ludic.npcai: DecisionMade / brain_set_state use AiState.* - examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and BACKDROP named; strings.ludic header says what it prints - whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only), `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every ```ludic fence reformatted with the fixed formatter (whitespace only) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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103 changed files with 1256 additions and 1252 deletions
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@ -60,15 +60,15 @@ function tw_alloc() -> int {
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var i = 0
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while i < TW_MAX {
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if tw_used[i] == 0 { return i }
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i = i + 1
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i += 1
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}
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# none free: reuse the first finished handle so long-lived games don't leak.
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i = 0
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while i < TW_MAX {
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if tw_done[i] != 0 { return i }
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i = i + 1
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i += 1
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}
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return 0 - 1
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return -1
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}
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# append one segment to a handle (internal). Silently ignored past TW_SEGS.
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@ -88,7 +88,7 @@ function tw_push(h: int, kind: int, from: int, to: int, dur: int, ease: int) ->
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# start a new tween handle: from -> to over `dur` ticks with easing `ease`.
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function tween_to(from: int, to: int, dur: int, ease: int) -> int {
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let h = tw_alloc()
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if h < 0 { return 0 - 1 }
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if h < 0 { return -1 }
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tw_used[h] = 1
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tw_seg[h] = 0
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tw_nseg[h] = 0
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@ -187,7 +187,7 @@ function tw_advance_one(h: int) -> void {
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# (a delay segment holds tw_value unchanged.)
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if tick >= dur { # this segment finished: advance
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if kind == 0 { tw_value[h] = tw_to[s] } # rest exactly on the target
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seg = seg + 1
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seg += 1
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tw_seg[h] = seg
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tw_tick[h] = 0
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if seg >= n { tw_done[h] = 1 }
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@ -203,6 +203,6 @@ function esys_tween() -> void {
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var i = 0
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while i < TW_MAX {
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if (tw_used[i] != 0) and (tw_done[i] == 0) { tw_advance_one(i) }
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i = i + 1
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i += 1
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}
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}
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