feat(ludic.tracks): prints, their age and reading them as a mechanic package
A ring of prints per kind; a port for the trip's time, the reader's tier, a bearing in words and a hook the game draws each print through. A read is a TrackRead fact on tracks_reads() every time and a count the first time; other sign is told with tracks_note. The count and last bearing are its save section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.tracks/system.ludic
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packages/ludic.tracks/system.ludic
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# system.ludic - the reader as a system: what has been read and the last bearing are saved; the
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# prints themselves are the ground's and are not (the animals leave new ones)
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export function tracks_reset() -> void {
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tk_read_n = 0
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tk_yaw = 0.0
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tk_has_yaw = false
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q_clear(tracks_reads())
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}
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export function tracks_save() -> Val {
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let v = Value.object()
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sv_put_int(v, "read", tk_read_n)
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sv_put_bool(v, "has_yaw", tk_has_yaw)
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sv_put_float(v, "yaw", tk_yaw)
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return v
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}
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export function tracks_load(v: Val, version: int) -> void {
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tracks_reset()
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tk_read_n = sv_int(v, "read", 0)
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tk_has_yaw = sv_bool(v, "has_yaw", false)
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tk_yaw = sv_float(v, "yaw", 0.0)
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}
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export function tracks_system() -> System {
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let s = system_new("tracks", PH_SIMULATE)
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s.reset = fn tracks_reset
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s.save = fn tracks_save
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s.load = fn tracks_load
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return s
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}
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