feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync

- `fn name` names a top-level function as a value (E_FNREF, lowers to @fn_<name>); the worker
  entry point for Job.parallel_for, which checks it takes (int, pointer-like) and returns void.
- runtime/native/threads.ll (pthreads) and threads_win.ll (Win32 SRWLOCK/CONDITION_VARIABLE): a
  pool of one worker per core but one, parked between batches; every thread claims chunks by
  compare-and-swap. Linked only into programs that use Job/Promise/Sync, by `ludicc -o`,
  `ludic build` and the test suite's build helper.
- Sync.* is real: native mutexes, atomics as cmpxchg retry loops (neither clang takes atomicrw,
  the PC's rejects seq_consistent), mutex-guarded channels, Sync.cpu_count from the OS.
- spawn/despawn on a pool thread stop the program with a located panic.
- examples/library/threads.ludic and its test; docs for fn, Job.parallel_for, Job.is_worker.
- Reseeded (bootstrap-cfree: out.ll == seed.ll). 141/141 on macOS; jobs, threads and the guard
  pass on Windows from the reseeded Windows seed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-15 13:52:22 +03:00
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type: feat
**Real OS threads behind `Job.*` and `Sync.*`** — `Job.parallel_for` runs work across every core.
- **`fn name`** — an expression naming a top-level function as a value, for a worker's entry point.
No closures: the data a worker needs is passed in.
- **`Job.parallel_for(count, fn work, ctx)`** — `work(i, ctx)` for every `i` in `[0, count)`, split
into chunks across a worker pool (one thread per core but one, pthreads or Win32) and the calling
thread; returns when all are done. `Job.is_worker()` says whether code is on a pool thread.
- **`Sync.*` is thread-safe** — mutexes are real mutexes, atomics are compare-and-swap, channels are
guarded, and `Sync.cpu_count()` reports the machine's cores.
- **A worker must not change the world** — `spawn` and `despawn` on a pool thread stop the program with
a located message.