feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
- `fn name` names a top-level function as a value (E_FNREF, lowers to @fn_<name>); the worker entry point for Job.parallel_for, which checks it takes (int, pointer-like) and returns void. - runtime/native/threads.ll (pthreads) and threads_win.ll (Win32 SRWLOCK/CONDITION_VARIABLE): a pool of one worker per core but one, parked between batches; every thread claims chunks by compare-and-swap. Linked only into programs that use Job/Promise/Sync, by `ludicc -o`, `ludic build` and the test suite's build helper. - Sync.* is real: native mutexes, atomics as cmpxchg retry loops (neither clang takes atomicrw, the PC's rejects seq_consistent), mutex-guarded channels, Sync.cpu_count from the OS. - spawn/despawn on a pool thread stop the program with a located panic. - examples/library/threads.ludic and its test; docs for fn, Job.parallel_for, Job.is_worker. - Reseeded (bootstrap-cfree: out.ll == seed.ll). 141/141 on macOS; jobs, threads and the guard pass on Windows from the reseeded Windows seed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -5,13 +5,14 @@ category: sync
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kind: namespace-method
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tokens: Sync.cpu_count
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sig: Sync.cpu_count() -> int
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tip: Worker lanes available to the scheduler.
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tip: The machine's logical cores (1 to 64); Job.parallel_for uses one thread per core.
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order: 14
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ns: Sync
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member: cpu_count
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---
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Worker lanes available to the scheduler.
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The machine's logical cores, from 1 to 64. `Job.parallel_for` runs on that many threads: a pool of
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one per core but one, plus the caller.
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```ludic
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let lanes = Sync.cpu_count()
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