feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
- `fn name` names a top-level function as a value (E_FNREF, lowers to @fn_<name>); the worker entry point for Job.parallel_for, which checks it takes (int, pointer-like) and returns void. - runtime/native/threads.ll (pthreads) and threads_win.ll (Win32 SRWLOCK/CONDITION_VARIABLE): a pool of one worker per core but one, parked between batches; every thread claims chunks by compare-and-swap. Linked only into programs that use Job/Promise/Sync, by `ludicc -o`, `ludic build` and the test suite's build helper. - Sync.* is real: native mutexes, atomics as cmpxchg retry loops (neither clang takes atomicrw, the PC's rejects seq_consistent), mutex-guarded channels, Sync.cpu_count from the OS. - spawn/despawn on a pool thread stop the program with a located panic. - examples/library/threads.ludic and its test; docs for fn, Job.parallel_for, Job.is_worker. - Reseeded (bootstrap-cfree: out.ll == seed.ll). 141/141 on macOS; jobs, threads and the guard pass on Windows from the reseeded Windows seed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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22 changed files with 57464 additions and 55794 deletions
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@ -665,6 +665,8 @@ function emit_ns_call(ns: pointer, meth: pointer, e: Node) -> Val {
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if (meth == "error") { bare = "job_error"; push(labels, "handle") }
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if (meth == "pending") { bare = "job_pending" }
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if (meth == "free") { bare = "job_free"; push(labels, "handle") }
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if (meth == "parallel_for") { bare = "job_parallel_for"; push(labels, "count"); push(labels, "work"); push(labels, "ctx") }
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if (meth == "is_worker") { bare = "job_is_worker" }
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}
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if (ns == "Promise") {
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if (meth == "all") { bare = "prom_all"; push(labels, "handles") }
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@ -1363,6 +1365,16 @@ function emit_expr(e: Node) -> Val {
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return emit_new_struct(e.s, e.a)
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}
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if e.kind == E_LIST { return emit_list(e) } # [a, b, c] -> a fresh slice
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# fn name -> the function's address, for a worker entry point. The OS-thread runtime calls it
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# as void(i32, ptr), so that is the only signature a reference may have.
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if e.kind == E_FNREF {
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let d = find_fn(e.s)
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if d == null { perr(`fn {e.s}: no function called {e.s}`) }
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var ok = len(d.kids) == 2 and llty(d.ty) == "void"
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if ok { ok = llty(d.kids[0].ty) == "i32" and llty(d.kids[1].ty) == "ptr" }
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if not ok { perr(`fn {e.s}: a worker function takes (i: int, ctx: pointer) and returns nothing`) }
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return val(`@fn_{e.s}`, "pointer")
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}
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if e.kind == E_ID {
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let li = loc_find(e.s)
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if li >= 0 { return emit_load_at(loc_reg[li], loc_ty[li]) }
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