feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
- `fn name` names a top-level function as a value (E_FNREF, lowers to @fn_<name>); the worker entry point for Job.parallel_for, which checks it takes (int, pointer-like) and returns void. - runtime/native/threads.ll (pthreads) and threads_win.ll (Win32 SRWLOCK/CONDITION_VARIABLE): a pool of one worker per core but one, parked between batches; every thread claims chunks by compare-and-swap. Linked only into programs that use Job/Promise/Sync, by `ludicc -o`, `ludic build` and the test suite's build helper. - Sync.* is real: native mutexes, atomics as cmpxchg retry loops (neither clang takes atomicrw, the PC's rejects seq_consistent), mutex-guarded channels, Sync.cpu_count from the OS. - spawn/despawn on a pool thread stop the program with a located panic. - examples/library/threads.ludic and its test; docs for fn, Job.parallel_for, Job.is_worker. - Reseeded (bootstrap-cfree: out.ll == seed.ll). 141/141 on macOS; jobs, threads and the guard pass on Windows from the reseeded Windows seed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -267,6 +267,12 @@ entry {
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# reached by name). Works headless too, so it is outside the windowed block —
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# macOS-only for now, which is where the toolchain runs.
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# On Windows the transport is http_win.ll, over WinHTTP.
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# Job.* / Promise.* / Sync.* link the OS threads behind Job.parallel_for and Sync.*:
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# threads.ll (pthreads) or threads_win.ll (Win32).
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if g_uses_jobs {
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if g_target_win { cmd = `{cmd} {join_path(home, "runtime/native/threads_win.ll")}` }
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else { cmd = `{cmd} {join_path(home, "runtime/native/threads.ll")}` }
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}
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if g_uses_http {
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if g_target_win {
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let httpw = join_path(home, "runtime/native/http_win.ll")
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