feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
- `fn name` names a top-level function as a value (E_FNREF, lowers to @fn_<name>); the worker entry point for Job.parallel_for, which checks it takes (int, pointer-like) and returns void. - runtime/native/threads.ll (pthreads) and threads_win.ll (Win32 SRWLOCK/CONDITION_VARIABLE): a pool of one worker per core but one, parked between batches; every thread claims chunks by compare-and-swap. Linked only into programs that use Job/Promise/Sync, by `ludicc -o`, `ludic build` and the test suite's build helper. - Sync.* is real: native mutexes, atomics as cmpxchg retry loops (neither clang takes atomicrw, the PC's rejects seq_consistent), mutex-guarded channels, Sync.cpu_count from the OS. - spawn/despawn on a pool thread stop the program with a located panic. - examples/library/threads.ludic and its test; docs for fn, Job.parallel_for, Job.is_worker. - Reseeded (bootstrap-cfree: out.ll == seed.ll). 141/141 on macOS; jobs, threads and the guard pass on Windows from the reseeded Windows seed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
f5d1a62ccf
commit
c10abd9f9f
22 changed files with 57464 additions and 55794 deletions
|
|
@ -48,7 +48,7 @@ function compile_app(src: pointer, out: pointer, mode: int, save: bool) -> bool
|
|||
|
||||
if mode == 2 {
|
||||
if not shq(`{ludicc()} --headless {src} --emit-llvm -o {ll}`) { return false }
|
||||
if not shq(`{cc()} -O2 {ll}{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{pbf} -o {out}`) { return false }
|
||||
if not shq(`{cc()} -O2 {ll}{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{threads_link_flags(ll)}{pbf} -o {out}`) { return false }
|
||||
if not save { shell(`rm -f {ll}`) }
|
||||
return true
|
||||
}
|
||||
|
|
@ -58,7 +58,7 @@ function compile_app(src: pointer, out: pointer, mode: int, save: bool) -> bool
|
|||
# canonical `ludicc -o` path links it only when Audio.* is used.
|
||||
let cocoa = `{home}runtime/native/cocoa.ll`
|
||||
let audio = `{home}runtime/native/audio.ll`
|
||||
if not shq(`{cc()} -O2 {ll} {cocoa} {audio} -framework Cocoa -Wl,-needed_framework,GameController -Wl,-needed_framework,AVFoundation -Wl,-rpath,@loader_path{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{pbf} -o {out}`) { return false }
|
||||
if not shq(`{cc()} -O2 {ll} {cocoa} {audio} -framework Cocoa -Wl,-needed_framework,GameController -Wl,-needed_framework,AVFoundation -Wl,-rpath,@loader_path{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{threads_link_flags(ll)}{pbf} -o {out}`) { return false }
|
||||
if not save { shell(`rm -f {ll}`) }
|
||||
return true
|
||||
}
|
||||
|
|
@ -91,6 +91,14 @@ function http_link_flags(ll: pointer) -> pointer {
|
|||
return ` {ludic_home()}runtime/native/http.ll -Wl,-needed_framework,Foundation`
|
||||
}
|
||||
|
||||
# A program that uses Job.* / Promise.* / Sync.* calls the thr_* OS-thread runtime; link
|
||||
# threads.ll only then, as `ludicc -o` does.
|
||||
function threads_link_flags(ll: pointer) -> pointer {
|
||||
if not shq(`grep -q "call .*@thr_" {ll}`) { return "" }
|
||||
if host_windows() { return ` {ludic_home()}runtime/native/threads_win.ll` }
|
||||
return ` {ludic_home()}runtime/native/threads.ll`
|
||||
}
|
||||
|
||||
# the directory part of a path, without the trailing '/' ("" when there is none)
|
||||
function dir_of_path(p: pointer) -> pointer {
|
||||
var last = -1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue