feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
- `fn name` names a top-level function as a value (E_FNREF, lowers to @fn_<name>); the worker entry point for Job.parallel_for, which checks it takes (int, pointer-like) and returns void. - runtime/native/threads.ll (pthreads) and threads_win.ll (Win32 SRWLOCK/CONDITION_VARIABLE): a pool of one worker per core but one, parked between batches; every thread claims chunks by compare-and-swap. Linked only into programs that use Job/Promise/Sync, by `ludicc -o`, `ludic build` and the test suite's build helper. - Sync.* is real: native mutexes, atomics as cmpxchg retry loops (neither clang takes atomicrw, the PC's rejects seq_consistent), mutex-guarded channels, Sync.cpu_count from the OS. - spawn/despawn on a pool thread stop the program with a located panic. - examples/library/threads.ludic and its test; docs for fn, Job.parallel_for, Job.is_worker. - Reseeded (bootstrap-cfree: out.ll == seed.ll). 141/141 on macOS; jobs, threads and the guard pass on Windows from the reseeded Windows seed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -125,7 +125,7 @@ function cmd_sh_compile(shbin: pointer, in: pointer, outbin: pointer) -> int {
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function game_build_ok(shbin: pointer, game: pointer, outbin: pointer) -> bool {
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let ll = `{outbin}.ll`
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if not shq(`{shbin} {game} > {ll} 2>{tmp_dir()}/gb.err`) { return false }
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if not shq(`{cc()} -O2 {ll} -o {outbin} 2>{tmp_dir()}/gb.err`) { return false }
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if not shq(`{cc()} -O2 {ll}{threads_link_flags(ll)} -o {outbin} 2>{tmp_dir()}/gb.err`) { return false }
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shell(`rm -f {ll}`)
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return true
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}
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