render3d: terrain_height_file - terrain_height's exact bilinear that never pages: a resident tile is read in place, any other from tt_file into four tiles of scratch of its own (in the state's defaults, forgotten when the file closes), so no slot is taken and no recency bumped - a sweep at boot no longer changes which tiles the cache holds, and so what is drawn from it. With the whole copy it is terrain_height. tests/height_file_test: equal to terrain_height over a grid across many tiles, resident and not, at tile corners and past the edge; a whole-map sweep leaves slot_of, tile_in, ref, the heights, the hand and the read counts unchanged
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -32,6 +32,7 @@ import "daylight.ludic"
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import "terrain.ludic"
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import "terrain_chunks.ludic"
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import "terrain_tiles.ludic"
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import "terrain_height_file.ludic"
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import "terrain_tiles_cut.ludic"
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import "terrain_ltt2_write.ludic"
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import "terrain_ltt2_read.ludic"
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