render3d: a renderer that cannot draw says so and stops - LUDIC_HOME's leading ~ expanded (an unexpanded one left a run without shaders, logging 27 missing variants and drawing on), the SPIR-V manifest ends with E <count> and a cut or miscounted one is refused, and every such failure is a fault: r3d_open / r3d_load_step fail on it, r3d_fault() / r3d_fault_exit(code) for the game; tests/manifest_test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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13 changed files with 227 additions and 54 deletions
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@ -8,6 +8,7 @@ import "env.ludic"
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import "hooks.ludic"
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import "fmath.ludic"
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import "gpu.ludic"
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import "gpu_fault.ludic"
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import "gpu_manifest.ludic"
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import "gpu_vk.ludic"
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import "vkmem_report.ludic"
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@ -18,6 +19,7 @@ import "gpu_vk_readback.ludic"
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import "texture_dds.ludic"
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import "prof.ludic"
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import "drawstats.ludic"
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import "r3d_root.ludic"
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import "programs.ludic"
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import "texture.ludic"
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import "baked_tex.ludic"
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