render3d: a renderer that cannot draw says so and stops - LUDIC_HOME's leading ~ expanded (an unexpanded one left a run without shaders, logging 27 missing variants and drawing on), the SPIR-V manifest ends with E <count> and a cut or miscounted one is refused, and every such failure is a fault: r3d_open / r3d_load_step fail on it, r3d_fault() / r3d_fault_exit(code) for the game; tests/manifest_test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
aac58ec6fa
commit
c3fc896dea
13 changed files with 227 additions and 54 deletions
|
|
@ -3995,3 +3995,4 @@ T b20fdcb5 u_shadow 9
|
|||
T b20fdcb5 u_tershadow 10
|
||||
T b20fdcb5 u_tershadow_aux 11
|
||||
T b20fdcb5 u_ts_height 12
|
||||
E 59
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue