feat(packages): ludic.anim - glTF animation clips read out of the parsed document, sampled by halving, cross-faded two at a time and folded into a render3d Skin's pose; clips per rig by name, translations off unless asked, a late first key reported

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-25 08:12:29 +03:00
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@ -13,6 +13,7 @@ section. The rules are in [ludic.base](ludic.base/README.md).
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| --- | --- |
| [ludic.base](ludic.base/README.md) | the shared vocabulary: Tick and phases, `Queue<T>`, rng streams, the save tree, the system runner (`Systems`, an open registry) |
| [ludic.anim](ludic.anim/README.md) | glTF animation clips sampled and cross-faded onto a render3d Skin (uses `ludic_render3d`) |
| [ludic.clock](ludic.clock/README.md) | the hour, the day, the moon and a calendar of seasons |
| [ludic.crafting](ludic.crafting/README.md) | recipes: what goes in and out, where and how long, making, refunding, hold-to-make |
| [ludic.effects](ludic.effects/README.md) | timed modifiers that run down in game time (a meal's warmth, a drink's legs) |