render3d: the survey DEM is let go once the height field is made, and the terrain sun shadow is R32F + RG16F
The DEM (R16 with mips, 44 MB) was read only by terrain_generate and kept for the map's life; a world swap loads its own again. The height-field sun shadow was one RGBA32F for three values and an unused fourth: the lowest lit height stays 32-bit (a receiver 3000 m up compares against it to a quarter metre), the occluder distance and the cloud mask go beside it in RG16F (64 -> 32 MB), baked in a pass of their own (TS_AUX): a pipeline takes one colour format for all its targets, and drawn together into R32F + RG16F the writes went nowhere and nothing was lit. -75 MB at every fog level, off included (2008 -> 1933 MB at the overlook); the fog-off frame is unchanged (0 pixels over 8). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -828,7 +828,9 @@ export state Render3dState {
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ter_dem_base: float = 0.0
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ter_ortho_tex: int = 0 # a photograph of the same window, draped with distance
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ter_carpet: int = 0 # the distant-grass carpet (carpet_bake), 0 = none
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ter_shadow_tex: int = 0 # height-field sun shadow: RG32F (lowest lit height, occluder distance)
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ter_shadow_tex: int = 0 # height-field sun shadow: R32F, the lowest lit height
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ter_shadow_prog_aux: int = 0 # the bake of the aux target (TS_AUX)
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ter_shadow_aux: int = 0 # beside it, RG16F: the occluder distance and the cloud mask
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ter_shadow_yaw: float = 1000000000.0 # the sky yaw it was baked for
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ter_shadow_gen: int = -1 # the daylight generation it was baked for
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ter_shadow_prog: int = 0
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