feat(packages): ludic.wildlife - a valley's animals: species handed in as data, ranges placed against the ground and moved with the season, the day's steering, the senses and a net alert that settles, feeding, lures and snares, birds, spawning and repopulation, its own dice, facts and a save section
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
80f3468ff8
commit
c9dc592dcc
28 changed files with 1956 additions and 0 deletions
105
packages/ludic.wildlife/birds.ludic
Normal file
105
packages/ludic.wildlife/birds.ludic
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
# birds.ludic - a bird circles its home at its own height, comes down now and then (for seed from
|
||||
# further off than for nothing), glides in rather than dropping, pecks and drinks, and lifts off
|
||||
export function wildlife_tick_bird(a: WildAnimal, dt: float) -> void {
|
||||
a.timer = a.timer - dt
|
||||
let dh = wl_near(a.x, a.z)
|
||||
if a.state == WILD_LAND {
|
||||
wl_land(a, dh, dt)
|
||||
return
|
||||
}
|
||||
if a.state == WILD_PERCH {
|
||||
wl_perch(a, dh, dt)
|
||||
return
|
||||
}
|
||||
wl_circle(a, dt)
|
||||
let s = wl_sp(a.sp)
|
||||
if wl_bird_seed(a) and dh > s.flee * 0.7 and wl_bird_spot_ok(wl_best.x, wl_best.z) {
|
||||
let off = 1.0 + wl_rnd() * 2.0
|
||||
let oa = wl_rnd() * WL_TAU
|
||||
wl_come_down(a, wl_best.x + Math.sin(oa) * off, wl_best.z + Math.cos(oa) * off)
|
||||
return
|
||||
}
|
||||
if a.timer < 0.0 and dh > s.land_shy {
|
||||
let sx = a.x + (wl_rnd() - 0.5) * 24.0
|
||||
let sz = a.z + (wl_rnd() - 0.5) * 24.0
|
||||
if wl_rnd() < s.land_chance and wl_bird_spot_ok(sx, sz) {
|
||||
wl_come_down(a, sx, sz)
|
||||
return
|
||||
}
|
||||
}
|
||||
if a.timer < 0.0 {
|
||||
a.timer = 30.0
|
||||
a.home_x = a.home_x + (wl_rnd() - 0.5) * 120.0
|
||||
a.home_z = a.home_z + (wl_rnd() - 0.5) * 120.0
|
||||
}
|
||||
}
|
||||
|
||||
function wl_come_down(a: WildAnimal, x: float, z: float) -> void {
|
||||
a.tx = x
|
||||
a.tz = z
|
||||
a.state = WILD_LAND
|
||||
a.timer = 30.0
|
||||
}
|
||||
|
||||
# a circle about home, climbing to its height: the eagle wide and high, the jay low
|
||||
function wl_circle(a: WildAnimal, dt: float) -> void {
|
||||
let s = wl_sp(a.sp)
|
||||
a.fly_h = a.fly_h + (8.0 + s.home * 0.12 - a.fly_h) * Math.min(1.0, 0.4 * dt)
|
||||
let r = s.home * 0.5
|
||||
let ang = Math.atan2(a.z - a.home_z, a.x - a.home_x) + s.walk / r * dt
|
||||
let nx = a.home_x + Math.cos(ang) * r
|
||||
let nz = a.home_z + Math.sin(ang) * r
|
||||
a.yaw = Math.atan2(-(nx - a.x), -(nz - a.z))
|
||||
a.x = nx
|
||||
a.z = nz
|
||||
a.speed = s.walk
|
||||
a.y = WildlifeWorld.ground(a.x, a.z) + a.fly_h
|
||||
a.bank = 0.35
|
||||
}
|
||||
|
||||
function wl_take_off(a: WildAnimal, h: float) -> void {
|
||||
a.state = WILD_FLY
|
||||
a.timer = 20.0 + wl_rnd() * 40.0
|
||||
a.fly_h = Math.max(a.fly_h, h)
|
||||
}
|
||||
|
||||
function wl_land(a: WildAnimal, dh: float, dt: float) -> void {
|
||||
let s = wl_sp(a.sp)
|
||||
a.fly_h = Math.max(0.0, a.fly_h - dt * 3.2)
|
||||
a.speed = s.walk * 0.8
|
||||
wl_face(a, a.tx, a.tz, 2.4, dt)
|
||||
wl_step(a, dt)
|
||||
a.y = WildlifeWorld.ground(a.x, a.z) + a.fly_h
|
||||
a.bank = 0.2 * Math.clamp(a.fly_h / 4.0, 0.0, 1.0)
|
||||
if dh < s.flee or a.timer < -20.0 {
|
||||
wl_take_off(a, 0.0)
|
||||
return
|
||||
}
|
||||
if a.fly_h < 0.15 and wl_at_target(a, 2.0) {
|
||||
a.state = WILD_PERCH
|
||||
a.fly_h = 0.0
|
||||
a.timer = 8.0 + wl_rnd() * 16.0
|
||||
a.bank = 0.0
|
||||
}
|
||||
}
|
||||
|
||||
# on the ground it pecks at seed or takes a drink at the water's edge; it leaves no droppings
|
||||
function wl_perch(a: WildAnimal, dh: float, dt: float) -> void {
|
||||
a.speed = 0.0
|
||||
a.y = WildlifeWorld.ground(a.x, a.z)
|
||||
a.bank = 0.0
|
||||
if wl_bird_seed(a) and Math.sqrt((wl_best.x - a.x) * (wl_best.x - a.x) + (wl_best.z - a.z) * (wl_best.z - a.z)) < 3.0 {
|
||||
a.hunger = Math.max(a.hunger - 30.0 * dt, 0.0)
|
||||
a.timer = Math.max(a.timer, 1.0)
|
||||
if wl_rnd() < 0.12 * dt and WildlifeWorld.present(wl_best.uid) { wl_ate(a, wl_best.uid, wl_best.owner, WILD_SEED) }
|
||||
} else if wl_wet(a.x - Math.sin(a.yaw) * 2.0, a.z - Math.cos(a.yaw) * 2.0, 0.05) {
|
||||
a.thirst = Math.max(a.thirst - 30.0 * dt, 0.0)
|
||||
}
|
||||
if a.timer < 0.0 or dh < wl_sp(a.sp).flee { wl_take_off(a, 0.5) }
|
||||
}
|
||||
|
||||
# somewhere a bird would put down: flat and dry
|
||||
function wl_bird_spot_ok(x: float, z: float) -> bool {
|
||||
if wl_wet(x, z, 0.05) { return false }
|
||||
return not (WildlifeWorld.slope(x, z) > 0.30)
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue