feat(packages): ludic.wildlife - a valley's animals: species handed in as data, ranges placed against the ground and moved with the season, the day's steering, the senses and a net alert that settles, feeding, lures and snares, birds, spawning and repopulation, its own dice, facts and a save section
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.wildlife/needs.ludic
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packages/ludic.wildlife/needs.ludic
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# needs.ludic - thirst and hunger climb with the game hours (midday is thirsty work, a run costs more
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# than a graze, dawn and dusk are when they go down to drink), and a walker leaves droppings
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function wl_needs(a: WildAnimal, gh: float) -> void {
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let h = WildlifeWorld.hour()
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var thirst = 8.0
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var hunger = 5.0
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if h > 11.0 and h < 16.0 { thirst = 12.0 }
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if a.state == WILD_FLEE or a.state == WILD_CHARGE {
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thirst = thirst * 3.0
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hunger = hunger * 2.0
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}
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if (h > 5.0 and h < 8.0) or (h > 18.0 and h < 21.0) { thirst = thirst * 1.8 }
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a.thirst = Math.min(a.thirst + thirst * gh, 100.0)
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a.hunger = Math.min(a.hunger + hunger * gh, 100.0)
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if not wl_sp(a.sp).tracks { return }
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a.scat_t = a.scat_t - gh * 60.0
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if a.scat_t > 0.0 { return }
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a.scat_t = 120.0 + wl_rnd() * 300.0
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wl_near(a.x, a.z)
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if wl_pdist(wl_near_i, a) > 500.0 { return } # further than 500 m from everyone: nobody would find it
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wl_fact(WILD_SCAT, a)
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}
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