feat(packages): ludic.wildlife - a valley's animals: species handed in as data, ranges placed against the ground and moved with the season, the day's steering, the senses and a net alert that settles, feeding, lures and snares, birds, spawning and repopulation, its own dice, facts and a save section

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 06:54:58 +03:00
parent 80f3468ff8
commit c9dc592dcc
28 changed files with 1956 additions and 0 deletions

View file

@ -0,0 +1,95 @@
# store.ludic - the animals, their own dice, and the verbs that make and take one away
var wl_list: []WildAnimal = null
var wl_keys: int = 0
var wl_dice: Rng = null
var wl_hold: bool = false # staged: nobody thinks, everybody keeps their speed
const WL_TAU: float = 6.2831853
export function wildlife_all() -> []WildAnimal {
if wl_list == null { wl_list = new []WildAnimal }
return wl_list
}
export function wildlife_count_all() -> int { return len(wildlife_all()) }
# a new valley: every animal forgotten, quietly (the game has already let its drawings go)
export function wildlife_clear() -> void { wl_list = new []WildAnimal }
function wl_rng() -> Rng {
if wl_dice == null { wl_dice = rng_new(97) }
return wl_dice
}
function wl_rnd() -> float { return rng_float(wl_rng()) }
# the package's dice from a known place (a spawn, a test)
export function wildlife_seed(seed: int) -> void { rng_seed(wl_rng(), seed) }
# an individual exactly as given: the host's own, or the host's on a guest
export function wildlife_make(sp: int, x: float, z: float, legend: bool, yaw: float, variant: int, scale: float, nid: int) -> WildAnimal {
let s = wildlife_species(sp)
if s == null { return null }
let a = new WildAnimal
wl_keys += 1
a.key = wl_keys
a.nid = nid
a.sp = sp
a.x = x
a.z = z
a.home_x = x
a.home_z = z
a.tx = x
a.tz = z
a.y = WildlifeWorld.ground(x, z)
a.yaw = yaw
a.variant = variant
a.scale = scale
a.legend = legend
a.state = WILD_IDLE
push(wildlife_all(), a)
WildlifeWorld.born(a)
return a
}
# a new individual of a species at (x, z), off the package's dice
export function wildlife_new(sp: int, x: float, z: float, legend: bool) -> WildAnimal {
let s = wildlife_species(sp)
if s == null { return null }
let yaw = wl_rnd() * WL_TAU
let variant = rng_between(wl_rng(), 0, 11)
let scale = s.scale * (0.88 + wl_rnd() * 0.24)
let a = wildlife_make(sp, x, z, legend, yaw, variant, scale, WildlifeWorld.next_id())
a.thirst = wl_rnd() * 50.0
a.hunger = wl_rnd() * 50.0
a.scat_t = 40.0 + wl_rnd() * 180.0
if s.flies {
a.state = WILD_FLY
a.fly_h = 10.0 + wl_rnd() * 20.0
}
a.timer = wl_rnd() * 6.0
return a
}
# gone for good: not drawn, not ticked
export function wildlife_remove(a: WildAnimal) -> void {
if a == null { return }
a.alive = false
a.shown = false
}
# staged for a picture: nobody thinks, and everybody keeps the speed they were given
export function wildlife_hold(on: bool) -> void { wl_hold = on }
export function wildlife_by_nid(nid: int) -> WildAnimal {
let all = wildlife_all()
for i in 0 .. len(all) { if all[i].nid == nid { return all[i] } }
return null
}
# how many of a species are alive, legends apart
export function wildlife_count(sp: int) -> int {
var n = 0
let all = wildlife_all()
for i in 0 .. len(all) { if all[i].alive and all[i].sp == sp and not all[i].legend { n += 1 } }
return n
}