ludic.net: a message's record, bytes and lists kept - queued ones back to a pool once sent or taken, the inbox's two drains on, a read text interned
np_queue made a NetMsg and a buffer per message, every flush a new keep list, and every message that came in a NetMessage and a buffer; nr_text a new string per text read. A party plays at dozens a second, so all of it is kept now: a pool of MTU-sized records for the queue (a peer's two lists swapped by the flush), the inbox's records in two halves swapped when a message finds the inbox empty, net_written's one record, a relay hello's and a STUN request's bytes in one scratch buffer, and the texts read out interned. Tests: 6000 messages with the heap flat (Os.heap_bytes), and an inbox record that holds still across a drain and comes back two drains on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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11 changed files with 134 additions and 20 deletions
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@ -28,7 +28,7 @@ function net__open(net_st: mut NetState, slot: int, ip: int, port: int, pid: int
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p.recv_id = 0
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p.acked = 0
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p.ack_due = false
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p.queue = new []NetMsg
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net__queue_free(net_st, p)
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p.closing = false
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}
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@ -37,7 +37,7 @@ export function np_close(net_st: mut NetState, slot: int) -> void {
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let p = net_st.net__peers[slot]
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p.on = false
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p.closing = false
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p.queue = new []NetMsg
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net__queue_free(net_st, p)
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}
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# the written message, for one peer (a reliable one is kept until it is taken)
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@ -45,15 +45,15 @@ export function np_queue(net_st: mut NetState, slot: int, kind: int, rel: bool)
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if net_st.net__peers == null or slot < 0 or slot >= NET_PEERS { return }
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let p = net_st.net__peers[slot]
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if not p.on { return }
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let m = new NetMsg
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let m = net__msg_take(net_st)
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m.kind = kind
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m.rel = rel
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m.id = 0
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m.sent = -1.0
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m.made = net_st.net__time
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var n = net_st.net__wl
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if n > NET_MTU - 40 { n = NET_MTU - 40 }
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m.len = n
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m.data = buffer(n)
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nb_copy(m.data, 0, net_st.net__wb, 0, n)
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if rel {
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m.id = p.next_id
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