ludic.net: a message's record, bytes and lists kept - queued ones back to a pool once sent or taken, the inbox's two drains on, a read text interned
np_queue made a NetMsg and a buffer per message, every flush a new keep list, and every message that came in a NetMessage and a buffer; nr_text a new string per text read. A party plays at dozens a second, so all of it is kept now: a pool of MTU-sized records for the queue (a peer's two lists swapped by the flush), the inbox's records in two halves swapped when a message finds the inbox empty, net_written's one record, a relay hello's and a STUN request's bytes in one scratch buffer, and the texts read out interned. Tests: 6000 messages with the heap flat (Os.heap_bytes), and an inbox record that holds still across a drain and comes back two drains on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -21,7 +21,7 @@ function net__code_bytes(net_st: NetState, b: []byte, o: int) -> void {
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}
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function net__relay_hello(net_st: NetState) -> void {
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let b = buffer(10)
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let b = net_st.net__sb
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nb_put8(b, 0, 'M')
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nb_put8(b, 1, 'L')
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nb_put8(b, 2, 'R')
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