ludic.net: a message's record, bytes and lists kept - queued ones back to a pool once sent or taken, the inbox's two drains on, a read text interned
np_queue made a NetMsg and a buffer per message, every flush a new keep list, and every message that came in a NetMessage and a buffer; nr_text a new string per text read. A party plays at dozens a second, so all of it is kept now: a pool of MTU-sized records for the queue (a peer's two lists swapped by the flush), the inbox's records in two halves swapped when a message finds the inbox empty, net_written's one record, a relay hello's and a STUN request's bytes in one scratch buffer, and the texts read out interned. Tests: 6000 messages with the heap flat (Os.heap_bytes), and an inbox record that holds still across a drain and comes back two drains on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
e6729b3123
commit
ca69a3f9ae
11 changed files with 134 additions and 20 deletions
|
|
@ -15,7 +15,7 @@ function net__stun_send(net_st: mut NetState) -> void {
|
|||
}
|
||||
if net_st.net__stun_ip == 0 { return }
|
||||
}
|
||||
let b = buffer(20)
|
||||
let b = net_st.net__sb
|
||||
nb_put8(b, 0, 0) # a binding request, no attributes
|
||||
nb_put8(b, 1, 1)
|
||||
nb_put8(b, 2, 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue