feat(physics): phys_generation - which world this is, so an id kept from an older one is known stale
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -42,6 +42,7 @@ export state PhysicsState {
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ph_max_steps: int = 4 # a slow frame catches up this far and no further
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ph_acc: float = 0.0
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ph_steps: int = 0
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ph_gen: int = 0 # how many worlds have been opened: an id from an older one is stale
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ph_hard: float = 2.0 # metres a second: a contact under this is not a fact
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ph_floats: []int = null # buoyant bodies' ids
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ph_float_k: []float = null # and theirs: buoyancy, linear drag, angular drag, wet
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