ludic.wildlife: painted habitats and ranges through the port (habitat_in, range_at), the rule where none is painted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 170 additions and 32 deletions
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@ -44,6 +44,7 @@ export state WildlifeState {
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wl_pz: float = 0.0
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wl_ask: WildLure = new WildLure
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wl_best: WildLure = new WildLure
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wl_ask_rg: WildRange = new WildRange # what WildlifeWorld.range_at fills, copied only when it answers
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wl_seed_any: bool = false
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wl_seed_t: float = 0.0
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wl_ids: int = 0
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