Phase 6e: unify builtin naming (loaders domain-first, set_reg)

Fixed the naming inconsistencies the cohesion audit flagged, converging on the
domain-first style the bulk of the surface already uses (ui_*, text_*, rng_*,
font_load, image_load):

  - load_png    -> png_load       (asset loaders were split: font_load/image_load
  - load_sprites -> sprites_load   were domain-first, load_* were verb-first)
  - setreg      -> set_reg        (missing underscore vs ui_set_int/ui_set_text)

Game builtins resolve to their `rt_` runtime function, so the renames are in
runtime/native (rt_png_load, rt_sprites_load, rt_set_reg) plus the ~100 example
call sites; `become` lowering in emit_machine now emits @fn_rt_set_reg. Purely a
surface rename — every renamed call maps to the same runtime symbol, so behavior
and golden renders are byte-identical.

Vocabulary + docs updated (ludic_syntax.h, grammar, LudicTokens.kt, LANGUAGE.md,
README, SYNTAX-REDESIGN). Reseeded; C-free fixpoint holds; goldens identical;
17/17; vocab clean.

Left as-is: os_argc/os_arg (compiler-internal intrinsics, already namespaced and
consistent with each other; renaming would need a bootstrap dance for little
gain). reg/set_reg keep the getter-bare/setter-set_ shape ui_focused/ui_set_int
already use.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 23:38:10 +03:00
parent c5bd50d544
commit cc701013f5
16 changed files with 122 additions and 122 deletions

View file

@ -1,6 +1,6 @@
# emit_machine.ludic — `machine <reg> { state Name = v { .. } }` dispatches on a
# register's value; `become Name` stores the target state's value back. Both are
# reg()/setreg() calls, resolved to the runtime like any other builtin.
# reg()/set_reg() calls, resolved to the runtime like any other builtin.
fn emit_machine(st: Node) -> void {
let regv = emit_expr(st.a)
@ -35,5 +35,5 @@ fn emit_become(st: Node) -> void {
if ptr_is_null(target) { perr(sconcat("become: no state ", st.s)) }
let regv = emit_expr(m.a)
let sv = emit_expr(target.b)
emit(" call void @fn_rt_setreg(i32 "); emit(regv.code); emit(", i32 "); emit(sv.code); emit(")\n")
emit(" call void @fn_rt_set_reg(i32 "); emit(regv.code); emit(", i32 "); emit(sv.code); emit(")\n")
}