feat(packages): ludic.gear - kinds of kit with tiers bought flat through a purse port once the standing is there, the kind's item following, per-tier values and mults, stack limits, the hand and charges that burn by the game hour, facts for a tier bought and a charge run out, a save section by key

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-25 07:45:29 +03:00
parent 79ed7a335b
commit cc930a114f
11 changed files with 569 additions and 0 deletions

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# buy.ludic - a tier bought with money once the standing is there; the kind's item follows
export function gear_can_buy(k: int) -> bool {
if not gear_ok(k) or gear_best(k) or GearWorld.hidden(k) { return false }
return GearPurse.rep() >= gear_next_rep(k) and GearPurse.money() >= gear_next_cost(k)
}
export function gear_buy(k: int) -> bool {
if not gear_can_buy(k) { return false }
let cost = gear_next_cost(k)
if not GearPurse.spend(cost) { return false }
gear__lv[k] += 1
let it = GearKinds[k].item
if it >= 0 and GearPack.count(it) == 0 { GearPack.add(it, 1) }
gear__fact(GEAR_BOUGHT, k, -1, cost)
return true
}
# a kind whose item is already carried counts as its first tier
export function gear_sync() -> void {
gear__ensure()
for k in 0 .. GEAR_COUNT {
let it = GearKinds[k].item
if it >= 0 and gear__lv[k] == 0 and GearPack.count(it) > 0 { gear__lv[k] = 1 }
}
}