feat(packages): ludic.crafting - recipes as an open registry, can / take / refund / make through a pack port, stations through a port, the hold-to-make, a Crafted fact
A recipe is `def CraftRecipes key { out, n, ins: [...], ns: [...], station, minutes, hold,
group, learned }`. The pack is the CraftPack port (count, take, add, room, and `leaves`: what
an item leaves once used, so water gives back its bottle); stations are CraftStations (ready,
start), unbound meaning hands only. craft_make hands a click recipe over or starts a timed one
at its station, refunding when the station refuses; the hold runs from the screen that shows it.
Uses ludic.base only; ten tests with a fake pack and fake stations.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.crafting/tests/crafting_test.ludic
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packages/ludic.crafting/tests/crafting_test.ludic
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# crafting_test.ludic - a recipe made from a fake pack: the makings, the station's say, room for
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# the result, what water leaves behind, a station that refuses, the hold, and the facts
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import "ludic.crafting"
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import "ludic.base"
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program CraftingTest {
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numbers float
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const WOOD: int = 0
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const CLOTH: int = 1
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const TORCH: int = 2
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const ROPE: int = 3
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const WATER: int = 4
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const BOTTLE: int = 5
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const TEA: int = 6
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const HERB: int = 7
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const BENCH: int = 1
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const POT: int = 2
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def CraftRecipes torch { out: TORCH, ins: [WOOD, CLOTH], ns: [1, 1] }
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def CraftRecipes rope { out: ROPE, n: 2, ins: [HERB], ns: [4], hold: 2.0 }
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def CraftRecipes tea { out: TEA, ins: [HERB, WATER], ns: [2, 1], station: POT, minutes: 8 }
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def CraftRecipes chair { out: TORCH, ins: [WOOD], ns: [3], station: BENCH }
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def CraftRecipes secret { out: TORCH, ins: [WOOD], ns: [1], learned: false }
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var pack: []int = null
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var bench_near: bool = true
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var pot_takes: bool = true
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var pot_got: int = -1
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function count(it: int) -> int { return pack[it] }
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function take(it: int, n: int) -> bool {
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if pack[it] < n { return false }
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pack[it] = pack[it] - n
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return true
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}
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function add(it: int, n: int) -> int {
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pack[it] = pack[it] + n
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return n
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}
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function room(it: int) -> int {
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if it == TORCH { return 3 - pack[it] }
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return 99
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}
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function leaves(it: int) -> int {
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if it == WATER { return BOTTLE }
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return -1
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}
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function ready(st: int) -> bool {
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if st == BENCH { return bench_near }
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return true
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}
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function start(st: int, recipe: int) -> bool {
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if not pot_takes { return false }
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pot_got = recipe
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return true
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}
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bind CraftPack { count: fn count, take: fn take, add: fn add, room: fn room, leaves: fn leaves }
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bind CraftStations { ready: fn ready, start: fn start }
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function fresh() -> void {
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pack = new []int
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for i in 0 .. 8 { push(pack, 0) }
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craft_reset()
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}
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function facts() -> []Crafted { return q_drain(craft_facts()) }
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test "the registry is the game's, in the order written" {
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expect_eq(CRAFT_COUNT, 5)
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expect_eq(CRAFT_TEA, 2)
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expect_eq(craft_find(ROPE), CRAFT_ROPE)
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expect_eq(craft_by_key("chair"), CRAFT_CHAIR)
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expect_eq(craft_inputs(CRAFT_TEA), 2)
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expect_eq(craft_find(99), -1)
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}
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test "made at once from the makings, and said" {
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fresh()
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expect(not craft_can(CRAFT_TORCH))
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pack[WOOD] = 2
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pack[CLOTH] = 1
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expect(craft_make(CRAFT_TORCH))
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expect_eq(pack[WOOD], 1)
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expect_eq(pack[CLOTH], 0)
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expect_eq(pack[TORCH], 1)
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let fs = facts()
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expect_eq(len(fs), 1)
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expect_eq(fs[0].item, TORCH)
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expect(not fs[0].queued)
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}
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test "nothing is taken when it cannot be made" {
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fresh()
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pack[WOOD] = 1
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expect(not craft_make(CRAFT_TORCH))
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expect_eq(pack[WOOD], 1)
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expect_eq(len(facts()), 0)
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}
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test "the station decides, and so does the room for what it makes" {
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fresh()
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pack[WOOD] = 9
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bench_near = false
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expect(craft_has(CRAFT_CHAIR))
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expect(not craft_can(CRAFT_CHAIR))
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bench_near = true
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expect(craft_can(CRAFT_CHAIR))
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pack[TORCH] = 3
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expect(not craft_can(CRAFT_CHAIR))
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}
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test "an unlearned recipe is never made" {
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fresh()
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pack[WOOD] = 5
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expect(not craft_can(CRAFT_SECRET))
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}
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test "a timed recipe goes into its station, and water leaves its bottle" {
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fresh()
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pack[HERB] = 2
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pack[WATER] = 1
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expect(craft_make(CRAFT_TEA))
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expect_eq(pot_got, CRAFT_TEA)
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expect_eq(pack[TEA], 0)
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expect_eq(pack[WATER], 0)
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expect_eq(pack[BOTTLE], 1)
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let fs = facts()
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expect(fs[0].queued)
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expect_eq(fs[0].station, POT)
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}
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test "a station that says no gives everything back" {
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fresh()
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pot_takes = false
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pack[HERB] = 2
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pack[WATER] = 1
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expect(not craft_make(CRAFT_TEA))
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expect_eq(pack[HERB], 2)
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expect_eq(pack[WATER], 1)
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expect_eq(pack[BOTTLE], 0)
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expect_eq(len(facts()), 0)
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}
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test "a hold makes it after its seconds, and not before" {
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fresh()
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pack[HERB] = 4
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expect(craft_holds(CRAFT_ROPE))
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expect(not craft_holds(CRAFT_TORCH))
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expect(craft_hold_start(CRAFT_ROPE))
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expect(not craft_hold_run(1.0))
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expect(craft_hold_frac(CRAFT_ROPE) == 0.5)
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expect(not craft_hold_run(0.9))
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expect(craft_hold_run(0.2))
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expect_eq(pack[ROPE], 2)
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expect_eq(craft_holding(), -1)
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}
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test "letting go wastes nothing, and losing the makings stops the hold" {
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fresh()
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pack[HERB] = 4
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craft_hold_start(CRAFT_ROPE)
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craft_hold_run(1.5)
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craft_hold_stop()
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expect_eq(pack[HERB], 4)
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craft_hold_start(CRAFT_ROPE)
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pack[HERB] = 3
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expect(not craft_hold_run(5.0))
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expect_eq(craft_holding(), -1)
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expect_eq(pack[ROPE], 0)
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}
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test "a click recipe cannot be held" {
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fresh()
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pack[WOOD] = 1
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pack[CLOTH] = 1
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expect(not craft_hold_start(CRAFT_TORCH))
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}
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}
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