feat(packages): ludic.crafting - recipes as an open registry, can / take / refund / make through a pack port, stations through a port, the hold-to-make, a Crafted fact
A recipe is `def CraftRecipes key { out, n, ins: [...], ns: [...], station, minutes, hold,
group, learned }`. The pack is the CraftPack port (count, take, add, room, and `leaves`: what
an item leaves once used, so water gives back its bottle); stations are CraftStations (ready,
start), unbound meaning hands only. craft_make hands a click recipe over or starts a timed one
at its station, refunding when the station refuses; the hold runs from the screen that shows it.
Uses ludic.base only; ten tests with a fake pack and fake stations.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.crafting/verbs.ludic
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packages/ludic.crafting/verbs.ludic
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# verbs.ludic - can it be made, taking and giving back its makings, and making it
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var cr_facts: Queue<Crafted> = null
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export function craft_facts() -> Queue<Crafted> {
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if cr_facts == null { cr_facts = queue_new("crafting.crafted") }
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return cr_facts
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}
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# every making is in the pack
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export function craft_has(i: int) -> bool {
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if not craft_ok(i) { return false }
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for k in 0 .. craft_inputs(i) {
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if CraftPack.count(craft_input(i, k)) < craft_input_n(i, k) { return false }
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}
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return true
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}
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# learned, the makings in the pack, its station ready, and room for what it makes
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export function craft_can(i: int) -> bool {
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if not craft_ok(i) { return false }
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let r = CraftRecipes[i]
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if not r.learned or not craft_has(i) { return false }
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if not CraftStations.ready(r.station) { return false }
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return CraftPack.room(r.out) >= r.n
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}
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# the makings out of the pack, and what they leave behind into it
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export function craft_take(i: int) -> void {
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for k in 0 .. craft_inputs(i) {
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let it = craft_input(i, k)
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let n = craft_input_n(i, k)
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CraftPack.take(it, n)
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let left = CraftPack.leaves(it)
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if left >= 0 { CraftPack.add(left, n) }
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}
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}
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# the makings back, and what they left behind out again (a station said no after all)
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export function craft_refund(i: int) -> void {
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for k in 0 .. craft_inputs(i) {
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let it = craft_input(i, k)
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let n = craft_input_n(i, k)
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CraftPack.add(it, n)
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let left = CraftPack.leaves(it)
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if left >= 0 { CraftPack.take(left, n) }
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}
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}
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function cr_fact(i: int, queued: bool) -> void {
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let r = CraftRecipes[i]
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let c = new Crafted
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c.recipe = i
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c.item = r.out
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c.n = r.n
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c.station = r.station
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c.queued = queued
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q_push(craft_facts(), c)
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}
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# make it: a timed recipe at a station goes into the station (given back if it will not take it),
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# anything else is handed over at once. False, and the pack untouched, when it cannot be made.
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export function craft_make(i: int) -> bool {
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if not craft_can(i) { return false }
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let r = CraftRecipes[i]
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craft_take(i)
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if r.minutes > 0 and r.station != CRAFT_HANDS {
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if not CraftStations.start(r.station, i) {
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craft_refund(i)
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return false
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}
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cr_fact(i, true)
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return true
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}
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CraftPack.add(r.out, r.n)
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cr_fact(i, false)
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return true
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}
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