feat(packages): ludic.crafting - recipes as an open registry, can / take / refund / make through a pack port, stations through a port, the hold-to-make, a Crafted fact

A recipe is `def CraftRecipes key { out, n, ins: [...], ns: [...], station, minutes, hold,
group, learned }`. The pack is the CraftPack port (count, take, add, room, and `leaves`: what
an item leaves once used, so water gives back its bottle); stations are CraftStations (ready,
start), unbound meaning hands only. craft_make hands a click recipe over or starts a timed one
at its station, refunding when the station refuses; the hold runs from the screen that shows it.
Uses ludic.base only; ten tests with a fake pack and fake stations.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 06:37:57 +03:00
parent 7f8a7ea7ed
commit cc9cec922a
9 changed files with 475 additions and 0 deletions

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# verbs.ludic - can it be made, taking and giving back its makings, and making it
var cr_facts: Queue<Crafted> = null
export function craft_facts() -> Queue<Crafted> {
if cr_facts == null { cr_facts = queue_new("crafting.crafted") }
return cr_facts
}
# every making is in the pack
export function craft_has(i: int) -> bool {
if not craft_ok(i) { return false }
for k in 0 .. craft_inputs(i) {
if CraftPack.count(craft_input(i, k)) < craft_input_n(i, k) { return false }
}
return true
}
# learned, the makings in the pack, its station ready, and room for what it makes
export function craft_can(i: int) -> bool {
if not craft_ok(i) { return false }
let r = CraftRecipes[i]
if not r.learned or not craft_has(i) { return false }
if not CraftStations.ready(r.station) { return false }
return CraftPack.room(r.out) >= r.n
}
# the makings out of the pack, and what they leave behind into it
export function craft_take(i: int) -> void {
for k in 0 .. craft_inputs(i) {
let it = craft_input(i, k)
let n = craft_input_n(i, k)
CraftPack.take(it, n)
let left = CraftPack.leaves(it)
if left >= 0 { CraftPack.add(left, n) }
}
}
# the makings back, and what they left behind out again (a station said no after all)
export function craft_refund(i: int) -> void {
for k in 0 .. craft_inputs(i) {
let it = craft_input(i, k)
let n = craft_input_n(i, k)
CraftPack.add(it, n)
let left = CraftPack.leaves(it)
if left >= 0 { CraftPack.take(left, n) }
}
}
function cr_fact(i: int, queued: bool) -> void {
let r = CraftRecipes[i]
let c = new Crafted
c.recipe = i
c.item = r.out
c.n = r.n
c.station = r.station
c.queued = queued
q_push(craft_facts(), c)
}
# make it: a timed recipe at a station goes into the station (given back if it will not take it),
# anything else is handed over at once. False, and the pack untouched, when it cannot be made.
export function craft_make(i: int) -> bool {
if not craft_can(i) { return false }
let r = CraftRecipes[i]
craft_take(i)
if r.minutes > 0 and r.station != CRAFT_HANDS {
if not CraftStations.start(r.station, i) {
craft_refund(i)
return false
}
cr_fact(i, true)
return true
}
CraftPack.add(r.out, r.n)
cr_fact(i, false)
return true
}