feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
- component Name (a: mut A, b: B) { ... }: every getter, default, function and event takes the
header's states before the instance; a member's call to another passes them on; the glue is
supplied them; the template never sees them; a read-only one is read-only in every member
- ludic migrate state: a component's members' needs go into its header (added to an existing one,
mut added where now changed); a field read or a member call inside a component is the compiler's,
so nothing is written inside a name and no ', )' is left; an entry point that declares states
already gets the rest after them
- a program's module named like a package gets <Name>AppState; a program's own file its own state;
a friend module's files go by directory; a package's settable var stays state
- it writes only under the programs and directories given (and runtime/ with --runtime), and
refuses the whole run naming any other file that would have to change
- a name a package already moved into its state is rewritten through it; a read of the runtime's
var through the runtime function that answers it (gl_w: gl_width())
- a state's instance supplied by the runtime is not a uses reference
- tests: state/component, rejected/state_component_ro, rendering/ui_render3d, migrate component
and foreign cases
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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23 changed files with 67967 additions and 61444 deletions
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@ -55,10 +55,11 @@ function cm_call_src(c: int, px: pointer, rec: pointer, head: Node) -> pointer {
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var i = 0
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while i < len(calls) {
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let f = calls[i]
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var args = "s"
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var k = 1
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var args = "s" # 0.S: its states are supplied, not passed
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let lead = len(g_cm_ps[c]) + 1
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var k = lead
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while k < len(f.kids) {
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args = args + ", " + cm_arg(c, f.kids[k], k - 1)
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args = args + ", " + cm_arg(c, f.kids[k], k - lead)
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k += 1
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}
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src = src + ` if name == "{g_cm_cnames[c][i]}" {{\n`
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