feat(ui): nine-slice corners clamped to half the box in each direction, cut on whole pixels
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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9 changed files with 53 additions and 7 deletions
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@ -94,6 +94,8 @@ What a game's screens found missing, now in `ludic.ui`:
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rule), not the one it had so far;
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- `min()`, `max()` and `clamp()`, in `calc()` or on their own; `top` / `right` / `bottom` / `left`
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as a percentage or a `calc()` of one, of the containing block;
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- a nine-slice's corners are clamped to half the box in each direction on its own and cut on whole
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pixels (`ui_nine_cuts`), so a small key cap has no seam;
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- a transition lands exactly on its end value (it had stopped a rounding error short of it, at every
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frame rate).
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