feat(ui): nine-slice corners clamped to half the box in each direction, cut on whole pixels
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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9 changed files with 53 additions and 7 deletions
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@ -8,7 +8,7 @@ export property UiBackend {
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text: fn(float, float, string, float, int, float) -> void = null # x y text size rgb alpha
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measure: fn(string, float) -> float = null
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image: fn(string, float, float, float, float, int, float) -> void = null # src x y w h tint alpha
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nine: fn(string, float, float, float, float, float, float, int, float) -> void = null # src slice x y w h width tint alpha
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nine: fn(string, float, float, float, float, float, float, int, float) -> void = null # src slice x y w h width tint alpha (ui_nine_cuts)
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clip: fn(float, float, float, float) -> void = null
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unclip: fn() -> void = null
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scale: fn() -> float = null # screen pixels per design pixel
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@ -42,7 +42,7 @@ function fr_background(n: UiNode) -> void {
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}
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function fr_fill(n: UiNode, x: float, y: float, c: int, a: float) -> void {
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if n.bi_src != "" and ui_be.nine != null {
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ui_be.nine(n.bi_src, n.bi_slice, x, y, n.cw, n.ch, Math.min(n.bi_width, Math.min(n.cw, n.ch) / 2.0), c, a)
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ui_be.nine(n.bi_src, n.bi_slice, x, y, n.cw, n.ch, n.bi_width, c, a)
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return
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}
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fr_box(x, y, n.cw, n.ch, n.radius, c, a)
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19
packages/ludic.ui/draw_nine.ludic
Normal file
19
packages/ludic.ui/draw_nine.ludic
Normal file
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@ -0,0 +1,19 @@
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# draw_nine.ludic - where a nine-slice is cut: its corners as wide as border-image says, but never
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# more than half the box across or half of it down (each direction on its own, so a small key cap
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# keeps its round ends and has no seam), on whole pixels so the nine pieces meet exactly
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# x0 x1 x2 x3 then y0 y1 y2 y3: the columns' and the rows' edges
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export function ui_nine_cuts(x: float, y: float, w: float, h: float, dst: float) -> []float {
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let dx = Math.max(Math.min(dst, w / 2.0), 0.0)
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let dy = Math.max(Math.min(dst, h / 2.0), 0.0)
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let out = new []float
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push(out, nn_px(x))
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push(out, nn_px(x + dx))
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push(out, nn_px(x + w - dx))
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push(out, nn_px(x + w))
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push(out, nn_px(y))
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push(out, nn_px(y + dy))
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push(out, nn_px(y + h - dy))
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push(out, nn_px(y + h))
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return out
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}
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function nn_px(v: float) -> float { return Math.floor(v + 0.5) }
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@ -83,4 +83,5 @@ import "screen_class.ludic"
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import "draw.ludic"
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import "draw_content.ludic"
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import "draw_order.ludic"
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import "draw_nine.ludic"
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import "dump.ludic"
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@ -1,14 +1,16 @@
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# render3d_nine.ludic - border-image for the render3d backend: a nine-slice of a texture
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module ludic_ui
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# border-image: the texture's `slice`-pixel corners kept, the rest stretched, drawn `dst` wide; the
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# slice is a share of the texture's own width across and its own height down, so it need not be square
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# border-image: the texture's `slice`-pixel corners kept, the rest stretched, drawn `dst` wide (at
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# most half the box each way, ui_nine_cuts); the slice is a share of the texture's own width across
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# and its own height down, so it need not be square
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function r3u_nine(src: string, slice: float, x: float, y: float, w: float, h: float, dst: float, c: int, a: float) -> void {
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let t = r3u_tex(src)
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if t == 0 { return }
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let su = slice / float(Math.max(tex_width(t), 1))
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let sv = slice / float(Math.max(tex_height(t), 1))
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let xs = r3u_four(x, x + dst, x + w - dst, x + w)
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let ys = r3u_four(y, y + dst, y + h - dst, y + h)
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let cut = ui_nine_cuts(x, y, w, h, dst)
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let xs = r3u_four(cut[0], cut[1], cut[2], cut[3])
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let ys = r3u_four(cut[4], cut[5], cut[6], cut[7])
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let us = r3u_four(0.0, su, 1.0 - su, 1.0)
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let vs = r3u_four(0.0, sv, 1.0 - sv, 1.0)
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for j in 0 .. 3 {
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