feat(ui): nine-slice corners clamped to half the box in each direction, cut on whole pixels
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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9 changed files with 53 additions and 7 deletions
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@ -532,7 +532,9 @@ applies to both:
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- Boxes: `border-radius`, `box-shadow` (sharp, offset), `background-image: url(...)`, and
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`border-image: url(...) slice / width` as a nine-slice. With no background colour a nine-slice
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is drawn as painted, as CSS draws one; with one it is tinted by it, so one rounded texture serves
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every colour, and `transparent` (or any colour with no alpha) leaves nothing to see.
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every colour, and `transparent` (or any colour with no alpha) leaves nothing to see. Its
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corners are at most half the box across and half of it down, each way on its own, and cut on
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whole pixels (`ui_nine_cuts(x, y, w, h, width)` for a renderer of its own).
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- Text: `text-shadow: x y blur colour` draws the text again under itself, offset (the blur is
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drawn sharp), and is inherited. `text-fit: shrink 12px` draws a line too long for its box
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smaller, down to that size, then cuts what still does not fit with an ellipsis (for a chip
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@ -94,6 +94,8 @@ What a game's screens found missing, now in `ludic.ui`:
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rule), not the one it had so far;
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- `min()`, `max()` and `clamp()`, in `calc()` or on their own; `top` / `right` / `bottom` / `left`
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as a percentage or a `calc()` of one, of the containing block;
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- a nine-slice's corners are clamped to half the box in each direction on its own and cut on whole
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pixels (`ui_nine_cuts`), so a small key cap has no seam;
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- a transition lands exactly on its end value (it had stopped a rounding error short of it, at every
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frame rate).
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19
examples/library/ui_nine.ludic
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examples/library/ui_nine.ludic
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@ -0,0 +1,19 @@
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# ui_nine.ludic — a nine-slice's cuts: its corners are at most half the box across and half of it
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# down, each direction on its own, so a key cap shorter than two corners keeps them across; the cuts
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# land on whole pixels so the pieces meet.
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import "ludic.ui"
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program UiNine {
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numbers float
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function cuts(x: float, y: float, w: float, h: float, dst: float) -> string {
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let c = ui_nine_cuts(x, y, w, h, dst)
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var s = ""
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for i in 0 .. 8 {
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if i == 4 { s = s + "/" }
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s = s + ` {int(c[i])}`
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}
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return s
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}
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entry {
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print(`cap{cuts(0.0, 0.0, 30.0, 16.0, 12.0)} | wide{cuts(0.0, 0.0, 100.0, 40.0, 12.0)} | odd{cuts(10.4, 3.6, 20.3, 9.0, 14.0)}`)
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}
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}
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@ -8,7 +8,7 @@ export property UiBackend {
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text: fn(float, float, string, float, int, float) -> void = null # x y text size rgb alpha
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measure: fn(string, float) -> float = null
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image: fn(string, float, float, float, float, int, float) -> void = null # src x y w h tint alpha
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nine: fn(string, float, float, float, float, float, float, int, float) -> void = null # src slice x y w h width tint alpha
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nine: fn(string, float, float, float, float, float, float, int, float) -> void = null # src slice x y w h width tint alpha (ui_nine_cuts)
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clip: fn(float, float, float, float) -> void = null
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unclip: fn() -> void = null
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scale: fn() -> float = null # screen pixels per design pixel
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@ -42,7 +42,7 @@ function fr_background(n: UiNode) -> void {
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}
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function fr_fill(n: UiNode, x: float, y: float, c: int, a: float) -> void {
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if n.bi_src != "" and ui_be.nine != null {
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ui_be.nine(n.bi_src, n.bi_slice, x, y, n.cw, n.ch, Math.min(n.bi_width, Math.min(n.cw, n.ch) / 2.0), c, a)
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ui_be.nine(n.bi_src, n.bi_slice, x, y, n.cw, n.ch, n.bi_width, c, a)
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return
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}
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fr_box(x, y, n.cw, n.ch, n.radius, c, a)
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19
packages/ludic.ui/draw_nine.ludic
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packages/ludic.ui/draw_nine.ludic
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@ -0,0 +1,19 @@
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# draw_nine.ludic - where a nine-slice is cut: its corners as wide as border-image says, but never
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# more than half the box across or half of it down (each direction on its own, so a small key cap
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# keeps its round ends and has no seam), on whole pixels so the nine pieces meet exactly
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# x0 x1 x2 x3 then y0 y1 y2 y3: the columns' and the rows' edges
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export function ui_nine_cuts(x: float, y: float, w: float, h: float, dst: float) -> []float {
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let dx = Math.max(Math.min(dst, w / 2.0), 0.0)
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let dy = Math.max(Math.min(dst, h / 2.0), 0.0)
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let out = new []float
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push(out, nn_px(x))
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push(out, nn_px(x + dx))
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push(out, nn_px(x + w - dx))
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push(out, nn_px(x + w))
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push(out, nn_px(y))
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push(out, nn_px(y + dy))
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push(out, nn_px(y + h - dy))
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push(out, nn_px(y + h))
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return out
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}
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function nn_px(v: float) -> float { return Math.floor(v + 0.5) }
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@ -83,4 +83,5 @@ import "screen_class.ludic"
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import "draw.ludic"
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import "draw_content.ludic"
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import "draw_order.ludic"
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import "draw_nine.ludic"
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import "dump.ludic"
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@ -1,14 +1,16 @@
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# render3d_nine.ludic - border-image for the render3d backend: a nine-slice of a texture
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module ludic_ui
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# border-image: the texture's `slice`-pixel corners kept, the rest stretched, drawn `dst` wide; the
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# slice is a share of the texture's own width across and its own height down, so it need not be square
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# border-image: the texture's `slice`-pixel corners kept, the rest stretched, drawn `dst` wide (at
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# most half the box each way, ui_nine_cuts); the slice is a share of the texture's own width across
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# and its own height down, so it need not be square
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function r3u_nine(src: string, slice: float, x: float, y: float, w: float, h: float, dst: float, c: int, a: float) -> void {
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let t = r3u_tex(src)
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if t == 0 { return }
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let su = slice / float(Math.max(tex_width(t), 1))
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let sv = slice / float(Math.max(tex_height(t), 1))
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let xs = r3u_four(x, x + dst, x + w - dst, x + w)
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let ys = r3u_four(y, y + dst, y + h - dst, y + h)
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let cut = ui_nine_cuts(x, y, w, h, dst)
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let xs = r3u_four(cut[0], cut[1], cut[2], cut[3])
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let ys = r3u_four(cut[4], cut[5], cut[6], cut[7])
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let us = r3u_four(0.0, su, 1.0 - su, 1.0)
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let vs = r3u_four(0.0, sv, 1.0 - sv, 1.0)
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for j in 0 .. 3 {
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@ -768,6 +768,7 @@ function cmd_dev_test() -> int {
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controller_case("library/ui_popover_align", "", "centred, flipped in the panel 90,40 | end below 110,70 | above b in the list 0 inside 1", "ui_popover_align.ludic (L11: anchored popovers aligned along their side, flipped and kept within a named container or their scroll box)")
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controller_case("library/ui_text", "", "Photograph the Be...@100 y0 | Short@160 y20 | Medium words@133 y40 | lines 5 160 one two@160 y66 three@160 y98 | tall 30 | em 20 24 | tie #00ff00", "ui_text.ludic (L11: text-fit shrinks then cuts, line-height, em against the final font size, a sheet over its imports on a tie)")
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controller_case("library/ui_calc", "", "min 200 max 82 clamp 50 21 | p 150,60 q 255,80 r 30", "ui_calc.ludic (L11: min(), max() and clamp(), and insets as percentages and calc() of the containing block)")
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controller_case("library/ui_nine", "", "cap 0 12 18 30/ 0 8 8 16 | wide 0 12 88 100/ 0 12 28 40 | odd 10 21 21 31/ 4 8 8 13", "ui_nine.ludic (L11: a nine-slice's corners clamped to half the box each way, on whole pixels)")
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controller_case("library/ui_inputs", "", "count 12 12 32 0.5 0 | 20 32 0.5 0 | 19 32 0.5 0 | How many to carry | Space bar listening 1 19 9 0.5 0 | 19 9 0.5 0 | 19 0 0.5 0 | 60% 0.50 s | 19 0 0.6 9 | 7!", "ui_inputs.ludic (L11: number fields, key capture with Esc and Backspace, notes, range formats, an event named set, a string prop given a number)")
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controller_case("library/ui_boxes", "", "list 120 of 200 | text at 32 152 wide, 3 lines, row 60 | zero 0x0 | half 140x36 pad 4 2 | order abc at 16 | fill 98x8 of 200x12", "ui_boxes.ludic (L11: flex-shrink to the leftover room, text wrapping beside its siblings, zero sizes, calc(), order, the range track as a row)")
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controller_case("library/ui_look", "", "root div.in.i.m pad 5 margin 9 color #ff0000 text Hi 2,53 #102030 | text Hi 0,50 #eeeeee | opacity 0.25 | nine 40 #ffffff nine 40 #ff0000 of 2 image photo.png #ffffff | image icon:tent #00ff00 | text first line 29,205 #eeeeee | text second line 29,223 #eeeeee by id at 84,50 | flipped at 246,268 100x32", "ui_look.ludic (L11: nested components styled by specificity, text-shadow, ui_opacity, border-image tints, pictures, tooltip lines, anchored popovers)")
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