feat(ludic.effects): timed modifiers as a mechanic package; ludic.base's q_new is queue_new
ludic.effects: effects_add / effects_add_after / effects_clear / effects_run, effects_sum / effects_has / effects_at / effects_live, an EffectEnded queue (ran out, pushed out by the bonus cap, crowded out of a full ring) and a System with its own save section. Nine test blocks in tests/effects_test.ludic. ludic.base: q_new collided with render3d's quaternion q_new the moment a game imported both, so the queue constructor is queue_new. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.effects/index.ludic
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packages/ludic.effects/index.ludic
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# ludic.effects - a small ring of timed modifiers, each a kind (the game's number), a magnitude
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# in that kind's units, a time left and a label; the game asks the sum for a kind
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module ludic_effects
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numbers float
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import "ludic.base"
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import "state.ludic"
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import "verbs.ludic"
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import "queries.ludic"
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import "system.ludic"
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