feat(ludic.effects): timed modifiers as a mechanic package; ludic.base's q_new is queue_new
ludic.effects: effects_add / effects_add_after / effects_clear / effects_run, effects_sum / effects_has / effects_at / effects_live, an EffectEnded queue (ran out, pushed out by the bonus cap, crowded out of a full ring) and a System with its own save section. Nine test blocks in tests/effects_test.ludic. ludic.base: q_new collided with render3d's quaternion q_new the moment a game imported both, so the queue constructor is queue_new. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.effects/tests/effects_test.ludic
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packages/ludic.effects/tests/effects_test.ludic
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# effects_test.ludic - the ring: sums by kind, replacing itself, the bonus cap, a delayed start,
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# running down in game time, the facts it reports, and its own save section
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import "ludic.effects"
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import "ludic.base"
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program EffectsTest {
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numbers float
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const LEGS: int = 0
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const WARMTH: int = 1
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const CARRY: int = 2
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function fresh() -> void {
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effects_config(8, 3)
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effects_reset()
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}
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function ended() -> []EffectEnded { return q_drain(effects_ended()) }
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function waiting() -> int { return q_len(effects_ended()) }
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function tick_minutes(m: float) -> void {
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let s = effects_system()
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s.tick(tick_new(0.016, 0, m / 60.0))
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}
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test "the sum is per kind, and a kind with nothing running is zero" {
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fresh()
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effects_add(LEGS, 8.0, 20.0, false, "Fizz")
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effects_add(LEGS, 6.0, 45.0, false, "Trail mix")
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effects_add(WARMTH, 12.0, 50.0, false, "Stew")
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expect(effects_sum(LEGS) == 14.0)
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expect(effects_sum(WARMTH) == 12.0)
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expect(effects_sum(CARRY) == 0.0)
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expect(effects_has(WARMTH))
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expect(not effects_has(CARRY))
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}
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test "the same kind from the same label replaces itself rather than stacking" {
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fresh()
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effects_add(LEGS, 8.0, 20.0, false, "Fizz")
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effects_add(LEGS, 8.0, 20.0, false, "Fizz")
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expect_eq(effects_count(), 1)
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expect(effects_sum(LEGS) == 8.0)
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}
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test "a fourth bonus pushes the oldest out and says so" {
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fresh()
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effects_add(LEGS, 1.0, 10.0, true, "a")
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effects_add(LEGS, 1.0, 30.0, true, "b")
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effects_add(WARMTH, 1.0, 40.0, true, "c")
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effects_add(CARRY, 1.0, 50.0, true, "d")
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expect_eq(effects_bonus_count(), 3)
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let gone = ended()
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expect_eq(len(gone), 1)
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expect(gone[0].label == "a")
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expect_eq(gone[0].why, EFFECT_PUSHED_OUT)
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}
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test "a full ring drops the one nearest its end" {
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fresh()
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effects_config(2, 3)
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effects_add(LEGS, 1.0, 10.0, false, "short")
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effects_add(WARMTH, 1.0, 90.0, false, "long")
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effects_add(CARRY, 1.0, 50.0, false, "new")
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expect_eq(effects_count(), 2)
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expect(not effects_has(LEGS))
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expect_eq(ended()[0].why, EFFECT_CROWDED_OUT)
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}
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test "a delayed one counts only once it has begun" {
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fresh()
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effects_add(LEGS, 8.0, 20.0, false, "Fizz")
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effects_add_after(20.0, LEGS, -5.0, 15.0, false, "Sugar crash")
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expect(effects_sum(LEGS) == 8.0)
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expect_eq(len(effects_live()), 1)
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tick_minutes(25.0)
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expect(effects_sum(LEGS) == -5.0)
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tick_minutes(20.0)
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expect_eq(effects_count(), 0)
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}
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test "running down in game hours reports each ending" {
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fresh()
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effects_add(WARMTH, -10.0, 10.0, false, "Wet through")
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tick_minutes(5.0)
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expect_eq(waiting(), 0)
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tick_minutes(6.0)
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expect_eq(effects_count(), 0)
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let gone = ended()
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expect_eq(gone[0].why, EFFECT_RAN_OUT)
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expect(gone[0].label == "Wet through")
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}
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test "clear stops everything and says nothing" {
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fresh()
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effects_add(LEGS, 1.0, 10.0, false, "a")
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effects_clear()
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expect_eq(effects_count(), 0)
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expect_eq(waiting(), 0)
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}
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test "a save section reads back the same ring" {
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fresh()
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effects_add(LEGS, 8.5, 20.0, true, "Fizz")
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effects_add_after(20.0, LEGS, -5.0, 15.0, false, "Sugar crash")
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let root = save_tree()
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save_section(root, "effects", 1, effects_save())
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let text = save_encode(root)
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effects_clear()
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let n = load_section(save_decode(text), "effects")
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expect(n.found)
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effects_load(n.data, n.version)
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expect_eq(effects_count(), 2)
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let a = effects_at(0)
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expect(a.mag == 8.5)
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expect(a.bonus)
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let b = effects_at(1)
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expect(b.delay == 20.0)
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expect(b.label == "Sugar crash")
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}
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test "the copy a reader gets does not change the ring" {
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fresh()
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effects_add(LEGS, 3.0, 10.0, false, "a")
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let e = effects_at(0)
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e.mag = 100.0
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expect(effects_sum(LEGS) == 3.0)
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}
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}
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