ludic.ui: a screen's nodes and envs are pooled and used again - two generations a screen, reset in place, their own lists emptied not replaced; a tree is good until its screen is built twice more (benchmark 256 -> 110 KB a frame)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
83200a453b
commit
d1c9359e96
19 changed files with 307 additions and 83 deletions
|
|
@ -32,6 +32,8 @@ function ui_default_backend() -> UiBackend {
|
|||
return UiRenderers[0].make()
|
||||
}
|
||||
export state UiState {
|
||||
pl_pools: []UiPool = new []UiPool # pool.ludic: each screen's nodes and envs, used again
|
||||
pl_cur: UiPool = null
|
||||
an_frames: []UiKeyframes = new []UiKeyframes
|
||||
an_keys: []string = new []string
|
||||
an_start: []float = new []float
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue