ludic.ui: a screen's nodes and envs are pooled and used again - two generations a screen, reset in place, their own lists emptied not replaced; a tree is good until its screen is built twice more (benchmark 256 -> 110 KB a frame)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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parent
83200a453b
commit
d1c9359e96
19 changed files with 307 additions and 83 deletions
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@ -1,14 +1,14 @@
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# build_more.ludic - <let name="{value}"/> names a value for the siblings after it, and
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# <provide name="{value}"> gives it to everything inside, components included (React's context)
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function bd_let(ui_st: mut UiState, k: UiTpl, e: UiEnv) -> UiEnv {
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let le = env_new(e)
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let le = env_new(ui_st, e)
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for i in 0 .. len(k.keys) { env_bind(le, k.keys[i], ui_eval(ui_st, k.vals[i], e)) }
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return le
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}
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function bd_provide(ui_st: mut UiState, k: UiTpl, e: UiEnv, key: string, out: []UiNode) -> void {
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let cx = env_new(e.ctx)
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let cx = env_new(ui_st, e.ctx)
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for i in 0 .. len(k.keys) { env_bind(cx, k.keys[i], ui_eval(ui_st, k.vals[i], e)) }
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let pe = env_new(e)
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let pe = env_new(ui_st, e)
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pe.ctx = cx
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bd_kids(ui_st, k.kids, pe, key, out)
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}
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@ -18,12 +18,11 @@ function bd_group(ui_st: mut UiState, k: UiTpl, e: UiEnv, key: string, out: []Ui
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bd_kids(ui_st, k.kids, e, key, out)
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return
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}
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let t = new UiNode
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let t = nd_take(ui_st)
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t.kind = UI_TEXT
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t.key = key
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t.text = ui_tr(ui_st, ui_eval_text(ui_st, k.text, e))
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t.env = e
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t.children = new []UiNode
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push(out, t)
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}
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# text inside text - <p>Hi <b>there</b></p>, <h3><slot/></h3> - reads as one line of it
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@ -37,5 +36,5 @@ function el_inline(n: UiNode) -> void {
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s = s + c.text
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}
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n.text = s
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n.children = new []UiNode
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List.clear(n.children)
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}
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