ludic.ui: a screen's nodes and envs are pooled and used again - two generations a screen, reset in place, their own lists emptied not replaced; a tree is good until its screen is built twice more (benchmark 256 -> 110 KB a frame)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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19 changed files with 307 additions and 83 deletions
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@ -16,10 +16,8 @@ export property UiEnv {
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inst: UiInst = null # the Ludic component whose template this is
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}
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function env_new(parent: UiEnv) -> UiEnv {
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let e = new UiEnv
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e.names = new []string
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e.vals = new []Val
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function env_new(ui_st: mut UiState, parent: UiEnv) -> UiEnv {
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let e = env_take(ui_st)
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e.parent = parent
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if parent != null {
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e.model = parent.model
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