ludic.ui: a screen's nodes and envs are pooled and used again - two generations a screen, reset in place, their own lists emptied not replaced; a tree is good until its screen is built twice more (benchmark 256 -> 110 KB a frame)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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19 changed files with 307 additions and 83 deletions
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@ -39,20 +39,16 @@ export function ui_nodes(ui_st: mut UiState, screen: string, view: UiView) -> Ui
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return null
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}
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let t = ui_st.lib_screens[si]
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pl_begin(ui_st, screen)
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lc_begin(ui_st)
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ui_st.ui_view = view
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let e = env_new(null)
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let e = env_new(ui_st, null)
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if view != null and view.model != null { e.model = view.model() } else { e.model = Value.object() }
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e.state = st_for(ui_st, screen, t, e)
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let root = new UiNode
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let root = nd_take(ui_st)
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root.key = screen
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root.children = new []UiNode
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root.env = e
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root.sheet = t.sheet
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root.classes = new []string
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root.akeys = new []string
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root.avals = new []string
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root.vals = new []Val
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root.tag = "screen"
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for i in 0 .. len(t.keys) {
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if t.keys[i] != "name" { el_keep(root, t.keys[i], ui_eval(ui_st, t.vals[i], e)) }
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