ludic.ui: a screen's nodes and envs are pooled and used again - two generations a screen, reset in place, their own lists emptied not replaced; a tree is good until its screen is built twice more (benchmark 256 -> 110 KB a frame)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 23:33:48 +03:00
parent 83200a453b
commit d1c9359e96
19 changed files with 307 additions and 83 deletions

View file

@ -1,11 +1,12 @@
# screen_class.ludic - a Ludic component shown as a whole screen
# a Ludic component shown as a screen: an instance at the top, keyed by its name
function fr_class_nodes(ui_st: mut UiState, cls: UiClass) -> UiNode {
pl_begin(ui_st, cls.name)
lc_begin(ui_st)
ui_st.in_build += 1
ui_st.ui_view = null
uc_load(ui_st, cls)
let root = fr_root(cls.name, cls.sheet)
let root = fr_root(ui_st, cls.name, cls.sheet)
let use = new UiTpl
use.tag = cls.name
use.cls = cls
@ -14,7 +15,7 @@ function fr_class_nodes(ui_st: mut UiState, cls: UiClass) -> UiNode {
use.on_keys = new []string
use.on_acts = new []UiAct
use.kids = new []UiTpl
let e = env_new(null)
let e = env_new(ui_st, null)
e.model = Value.object()
root.env = e
bd_class(ui_st, use, e, cls.name, root.children)
@ -22,15 +23,10 @@ function fr_class_nodes(ui_st: mut UiState, cls: UiClass) -> UiNode {
cs_tree(ui_st, root)
return root
}
function fr_root(key: string, sheet: UiSheet) -> UiNode {
let root = new UiNode
function fr_root(ui_st: mut UiState, key: string, sheet: UiSheet) -> UiNode {
let root = nd_take(ui_st)
root.key = key
root.tag = "screen"
root.sheet = sheet
root.children = new []UiNode
root.classes = new []string
root.akeys = new []string
root.avals = new []string
root.vals = new []Val
return root
}