feat(ui): the gamepad moves the focus, presses and goes back; a held direction repeats on the clock
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -449,6 +449,11 @@ applies to both:
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track jumps the thumb's middle there and holds it. A press on the bar presses nothing under it.
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- `:focus`, `:focus-visible` and `:focus-within` style the focus, and `outline` (which follows
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`border-radius`) draws the ring.
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- The first gamepad works it too: the d-pad and the left stick move the focus as the arrows do,
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left and right step a range or a select, A is Enter and B is Escape (it closes a popover). A
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direction held, on the pad or the keyboard, presses once, again after 0.42 s and then every
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0.11 s, on the ui clock. A host sets `held_up` / `held_down` / `held_left` / `held_right`,
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`pad_a` and `pad_b` on a `UiInput` to drive the same.
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- A test drives all of it with `ui_input(i)`.
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- **Controls are built in**, each made of plain parts a stylesheet styles (`.ui-label`,
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`.ui-track`, `.ui-knob`, `.ui-fill`, `.ui-thumb`, `.ui-field`, `.ui-value`, `.ui-caret`,
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