feat(physics): phys_heightfield_smooth - the ground as a renderer draws a cubic B-spline height map, smoothed in C
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 48 additions and 2 deletions
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@ -27,6 +27,7 @@
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#include <mutex>
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#include <thread>
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#include <cfloat>
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#include <vector>
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#include <cmath>
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#include <algorithm>
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