ludic.compass: the marks' pools made with the state (512), compass_at's empty mark kept; ludic.base imap_clear in place; ludic.things' kept lists through kept_push; ludic.net's once-per-room and STUN log lines declared

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:22:48 +03:00
parent 8dfcccad41
commit d3911d4ba8
11 changed files with 40 additions and 19 deletions

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@ -67,7 +67,12 @@ export function imap_del(m: IntMap, k: int) -> bool {
}
export function imap_len(m: IntMap) -> int { return m.n }
export function imap_clear(m: IntMap) -> void { imap_alloc(m, m.mask + 1) }
# every key gone, in place: the arrays are kept at the size they grew to
export function imap_clear(m: IntMap) -> void {
for i in 0 .. len(m.keys) { m.keys[i] = -1 }
m.n = 0
m.used = 0
}
# room for `n` keys before the map grows, made now
export function imap_reserve(m: IntMap, n: int) -> void {

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@ -8,7 +8,7 @@ export function compass_count(compass_st: CompassState) -> int {
# the i-th mark, or an empty one past the end
export function compass_at(compass_st: CompassState, i: int) -> CompassMark {
if i < 0 or i >= compass_count(compass_st) { return new CompassMark }
if i < 0 or i >= compass_count(compass_st) { return compass_st.cmp_none }
return compass_st.cmp_list[i]
}

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@ -1,10 +1,6 @@
# capture.ludic - someone else wants to know where the providers point (a guide's arrow): until the
# end every mark is theirs, whatever the tier, and the frame's list is left alone
export function compass_capture_begin(compass_st: mut CompassState) -> void {
if compass_st.cmp_caught == null {
compass_st.cmp_caught = new []CompassMark
compass_st.cmp_cpool = new []CompassMark
}
List.clear(compass_st.cmp_caught)
compass_st.cmp_cused = 0
compass_st.cmp_capturing = true
@ -13,14 +9,15 @@ export function compass_capture_begin(compass_st: mut CompassState) -> void {
# what was caught: the compass's own list and marks, good until the next capture begins
export function compass_capture_end(compass_st: mut CompassState) -> []CompassMark {
compass_st.cmp_capturing = false
if compass_st.cmp_caught == null { compass_st.cmp_caught = new []CompassMark }
return compass_st.cmp_caught
}
# the capture pool's next mark, filled (one made only when the pool is short)
function cmp_catch(compass_st: mut CompassState, x: float, z: float, icon: int, colour: int, tier: int, prio: int, label: string) -> CompassMark {
if compass_st.cmp_cpool == null { compass_st.cmp_cpool = new []CompassMark }
if compass_st.cmp_cused >= len(compass_st.cmp_cpool) { push(compass_st.cmp_cpool, new CompassMark) }
if compass_st.cmp_cused >= len(compass_st.cmp_cpool) {
@alloc_ok("past COMPASS_POOL marks in one capture only, then kept")
push(compass_st.cmp_cpool, new CompassMark)
}
compass_st.cmp_cused += 1
return cmp_fill(compass_st.cmp_cpool[compass_st.cmp_cused - 1], x, z, icon, colour, tier, prio, label)
}

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@ -5,7 +5,6 @@ export function compass_begin(compass_st: mut CompassState) -> void {
if compass_st.cmp_list == null {
compass_st.cmp_list = new []CompassMark
compass_st.cmp_back = new []CompassMark
compass_st.cmp_pool = new []CompassMark
}
List.clear(compass_st.cmp_list)
compass_st.cmp_used = 0
@ -37,7 +36,10 @@ export function compass_end(compass_st: mut CompassState) -> void {
# the pool's next mark, filled (one made only when the pool is short)
function cmp_take(compass_st: mut CompassState, x: float, z: float, icon: int, colour: int, tier: int, prio: int, label: string) -> CompassMark {
if compass_st.cmp_used >= len(compass_st.cmp_pool) { push(compass_st.cmp_pool, new CompassMark) }
if compass_st.cmp_used >= len(compass_st.cmp_pool) {
@alloc_ok("past COMPASS_POOL marks in one frame only, then kept")
push(compass_st.cmp_pool, new CompassMark)
}
compass_st.cmp_used += 1
return cmp_fill(compass_st.cmp_pool[compass_st.cmp_used - 1], x, z, icon, colour, tier, prio, label)
}
@ -56,3 +58,11 @@ export function compass_gather(compass_st: mut CompassState) -> void {
}
export function compass_capturing(compass_st: CompassState) -> bool { return compass_st.cmp_capturing }
# more marks than any frame has asked for (the tracking view's peak is well under it)
const COMPASS_POOL: int = 512
function cmp_pool__new() -> []CompassMark {
let xs = new []CompassMark
for i in 0 .. COMPASS_POOL { push(xs, new CompassMark) }
return xs
}

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@ -26,11 +26,12 @@ export state CompassState {
cmp_cap: int = 64
cmp_list: []CompassMark = null # this frame's, sorted and culled
cmp_back: []CompassMark = null # the list the sort fills, then swapped with cmp_list
cmp_pool: []CompassMark = null # a frame's marks, reused: Ludic frees nothing
cmp_pool: []CompassMark = cmp_pool__new() # a frame's marks, made with the state and reused: Ludic frees nothing
cmp_used: int = 0
cmp_capturing: bool = false
cmp_caught: []CompassMark = null # what providers said while someone was listening
cmp_cpool: []CompassMark = null # the capture's marks, reused from one capture to the next
cmp_caught: []CompassMark = new []CompassMark # what providers said while someone was listening
cmp_cpool: []CompassMark = cmp_pool__new() # the capture's marks, reused from one capture to the next
cmp_none: CompassMark = new CompassMark # what compass_at answers past the end
cmp_cused: int = 0
cmp_ranges: []float = null
cmp_radar_from: int = 2 # marks of at least this tier are blips; the tracked one always is

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@ -69,6 +69,7 @@ function net__room_answer(net_st: mut NetState) -> void {
net__take_relay(net_st, v)
net_st.net__r_state = NET_R_ROOM
net_st.net__poll_t = 0.0
@alloc_ok("once per room")
net__log(`room {code}`)
net__fact(net_st, NET_ROOM, -1, 0, 0, code)
return

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@ -51,6 +51,7 @@ function net__stun_packet(net_st: mut NetState, n: int) -> bool {
}
net_st.net__pub_ip = ip
net_st.net__pub_port = port
@alloc_ok("a STUN answer: a few per session")
net__log(`outside we are {net__addr_text(ip, port)}`)
}
o += 4 + ((l + 3) / 4) * 4

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@ -29,6 +29,6 @@ export function things_changed(things_st: ThingsState, since: int, rows: words,
List.clear(out)
let tb = things_st.th.tab
let n = tb_changed_since(tb, since, rows)
for k in 0 .. n { push(out, tb.rec[rows[k]]) }
for k in 0 .. n { kept_push(out, tb.rec[rows[k]]) }
return n
}

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@ -54,7 +54,7 @@ export function things_tick(things_st: mut ThingsState, hours: float) -> void {
for k in 0 .. TH_COUNT {
if ThingKinds[k].tick == null { continue }
let rows = ix_rows(things_st.th.kinds, k)
for i in 0 .. len(rows) { push(hs, tb.ent[rows[i]]) }
for i in 0 .. len(rows) { kept_push(hs, tb.ent[rows[i]]) }
}
for i in 0 .. len(hs) {
let r = tb_row(tb, hs[i])

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@ -9,7 +9,10 @@ function th_fact(things_st: mut ThingsState, what: int, t: Thing) -> void {
}
var pool = things_st.th_fact_a
if things_st.th_fact_on_b { pool = things_st.th_fact_b }
if things_st.th_fact_n >= len(pool) { push(pool, new ThingFact) }
if things_st.th_fact_n >= len(pool) {
@alloc_ok("a pool miss: past the most facts in one drain only, then kept")
push(pool, new ThingFact)
}
let f = pool[things_st.th_fact_n]
things_st.th_fact_n += 1
f.what = what

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@ -4,7 +4,7 @@
# uid change long after the removal; everything else about it is set back as new
const TH_SPARE_LAG: int = 32
function th_spare_put(things_st: mut ThingsState, t: Thing) -> void { push(things_st.th_spare, t) }
function th_spare_put(things_st: mut ThingsState, t: Thing) -> void { kept_push(things_st.th_spare, t) }
# a record for a Thing about to be placed: the oldest spare past the lag, or a new one
function th_record(things_st: mut ThingsState) -> Thing {
@ -69,5 +69,8 @@ export function thing_slot(t: Thing) -> int {
# spare records made now, up to `n` waiting: a world that will place Things in play takes them
# from the first placement instead of making new ones until enough have been removed
export function things_spare_warm(things_st: mut ThingsState, n: int) -> void {
while things_spare_count(things_st) < n { push(things_st.th_spare, new Thing) }
while things_spare_count(things_st) < n {
@alloc_ok("at a world's start: the spare records it will place in play")
push(things_st.th_spare, new Thing)
}
}