ludic.compass: the marks' pools made with the state (512), compass_at's empty mark kept; ludic.base imap_clear in place; ludic.things' kept lists through kept_push; ludic.net's once-per-room and STUN log lines declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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8dfcccad41
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11 changed files with 40 additions and 19 deletions
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@ -8,7 +8,7 @@ export function compass_count(compass_st: CompassState) -> int {
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# the i-th mark, or an empty one past the end
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export function compass_at(compass_st: CompassState, i: int) -> CompassMark {
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if i < 0 or i >= compass_count(compass_st) { return new CompassMark }
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if i < 0 or i >= compass_count(compass_st) { return compass_st.cmp_none }
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return compass_st.cmp_list[i]
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}
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@ -1,10 +1,6 @@
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# capture.ludic - someone else wants to know where the providers point (a guide's arrow): until the
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# end every mark is theirs, whatever the tier, and the frame's list is left alone
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export function compass_capture_begin(compass_st: mut CompassState) -> void {
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if compass_st.cmp_caught == null {
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compass_st.cmp_caught = new []CompassMark
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compass_st.cmp_cpool = new []CompassMark
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}
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List.clear(compass_st.cmp_caught)
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compass_st.cmp_cused = 0
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compass_st.cmp_capturing = true
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@ -13,14 +9,15 @@ export function compass_capture_begin(compass_st: mut CompassState) -> void {
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# what was caught: the compass's own list and marks, good until the next capture begins
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export function compass_capture_end(compass_st: mut CompassState) -> []CompassMark {
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compass_st.cmp_capturing = false
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if compass_st.cmp_caught == null { compass_st.cmp_caught = new []CompassMark }
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return compass_st.cmp_caught
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}
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# the capture pool's next mark, filled (one made only when the pool is short)
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function cmp_catch(compass_st: mut CompassState, x: float, z: float, icon: int, colour: int, tier: int, prio: int, label: string) -> CompassMark {
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if compass_st.cmp_cpool == null { compass_st.cmp_cpool = new []CompassMark }
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if compass_st.cmp_cused >= len(compass_st.cmp_cpool) { push(compass_st.cmp_cpool, new CompassMark) }
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if compass_st.cmp_cused >= len(compass_st.cmp_cpool) {
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@alloc_ok("past COMPASS_POOL marks in one capture only, then kept")
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push(compass_st.cmp_cpool, new CompassMark)
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}
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compass_st.cmp_cused += 1
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return cmp_fill(compass_st.cmp_cpool[compass_st.cmp_cused - 1], x, z, icon, colour, tier, prio, label)
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}
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@ -5,7 +5,6 @@ export function compass_begin(compass_st: mut CompassState) -> void {
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if compass_st.cmp_list == null {
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compass_st.cmp_list = new []CompassMark
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compass_st.cmp_back = new []CompassMark
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compass_st.cmp_pool = new []CompassMark
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}
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List.clear(compass_st.cmp_list)
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compass_st.cmp_used = 0
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@ -37,7 +36,10 @@ export function compass_end(compass_st: mut CompassState) -> void {
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# the pool's next mark, filled (one made only when the pool is short)
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function cmp_take(compass_st: mut CompassState, x: float, z: float, icon: int, colour: int, tier: int, prio: int, label: string) -> CompassMark {
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if compass_st.cmp_used >= len(compass_st.cmp_pool) { push(compass_st.cmp_pool, new CompassMark) }
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if compass_st.cmp_used >= len(compass_st.cmp_pool) {
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@alloc_ok("past COMPASS_POOL marks in one frame only, then kept")
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push(compass_st.cmp_pool, new CompassMark)
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}
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compass_st.cmp_used += 1
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return cmp_fill(compass_st.cmp_pool[compass_st.cmp_used - 1], x, z, icon, colour, tier, prio, label)
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}
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@ -56,3 +58,11 @@ export function compass_gather(compass_st: mut CompassState) -> void {
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}
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export function compass_capturing(compass_st: CompassState) -> bool { return compass_st.cmp_capturing }
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# more marks than any frame has asked for (the tracking view's peak is well under it)
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const COMPASS_POOL: int = 512
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function cmp_pool__new() -> []CompassMark {
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let xs = new []CompassMark
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for i in 0 .. COMPASS_POOL { push(xs, new CompassMark) }
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return xs
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}
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@ -26,11 +26,12 @@ export state CompassState {
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cmp_cap: int = 64
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cmp_list: []CompassMark = null # this frame's, sorted and culled
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cmp_back: []CompassMark = null # the list the sort fills, then swapped with cmp_list
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cmp_pool: []CompassMark = null # a frame's marks, reused: Ludic frees nothing
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cmp_pool: []CompassMark = cmp_pool__new() # a frame's marks, made with the state and reused: Ludic frees nothing
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cmp_used: int = 0
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cmp_capturing: bool = false
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cmp_caught: []CompassMark = null # what providers said while someone was listening
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cmp_cpool: []CompassMark = null # the capture's marks, reused from one capture to the next
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cmp_caught: []CompassMark = new []CompassMark # what providers said while someone was listening
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cmp_cpool: []CompassMark = cmp_pool__new() # the capture's marks, reused from one capture to the next
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cmp_none: CompassMark = new CompassMark # what compass_at answers past the end
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cmp_cused: int = 0
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cmp_ranges: []float = null
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cmp_radar_from: int = 2 # marks of at least this tier are blips; the tracked one always is
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