ludic.compass: the marks' pools made with the state (512), compass_at's empty mark kept; ludic.base imap_clear in place; ludic.things' kept lists through kept_push; ludic.net's once-per-room and STUN log lines declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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11 changed files with 40 additions and 19 deletions
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@ -4,7 +4,7 @@
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# uid change long after the removal; everything else about it is set back as new
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const TH_SPARE_LAG: int = 32
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function th_spare_put(things_st: mut ThingsState, t: Thing) -> void { push(things_st.th_spare, t) }
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function th_spare_put(things_st: mut ThingsState, t: Thing) -> void { kept_push(things_st.th_spare, t) }
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# a record for a Thing about to be placed: the oldest spare past the lag, or a new one
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function th_record(things_st: mut ThingsState) -> Thing {
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@ -69,5 +69,8 @@ export function thing_slot(t: Thing) -> int {
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# spare records made now, up to `n` waiting: a world that will place Things in play takes them
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# from the first placement instead of making new ones until enough have been removed
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export function things_spare_warm(things_st: mut ThingsState, n: int) -> void {
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while things_spare_count(things_st) < n { push(things_st.th_spare, new Thing) }
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while things_spare_count(things_st) < n {
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@alloc_ok("at a world's start: the spare records it will place in play")
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push(things_st.th_spare, new Thing)
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}
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}
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